So I am able to build a carbon VM from XCode. But where is the best place to put the *.xcodeproj from the plugin?
For UnixOSProcessPlugin I was able to build the bundle. I have a directory UnixOSProcessPlugin.bundle in the Release directory. AFAIK the finder should not let me see the UnixOSProcessPlugin.bundle as a plain directory but more like a package?
For UnixOSProcessPlugin I need to fix a lot of things: - Version of Gcc was 3.3 I have to fix it with 4.0. - All the source path had root directory set to somethings like ../../Document/Squeak3.8/etc.. - the file InfoPlist.strings is missing
Ok then now how do I include the bundle to the squeak VM? I know I could copy past to the Resource directory of the VM but is there a way to include it in the VM project?
Thanks
On Jan 25, 2008, at 6:23 PM, John M McIntosh wrote:
I think first you should build a macintosh carbon VM using the readme in the mac os/vm/Documentation folder There is a bunch of preliminary work/setup/fixes to Apple's sdks to do before you can get to the OSProcessPlugin Ability to build and debug with the VM is your first goal. Having a debug VM handy when you work with other plugins is also very helpful.
To build the plugin you need then to unzip the xcodeproj.zip and use VMMaker to build the files, then start compiling and resolve aliases to the squeak vm support files.
On Jan 25, 2008, at 7:08 AM, Mathieu Suen wrote:
Hi,
Dose anyone know how to compile the OSProcessPlugin for the MacOS platform? Or a more general question is how to build plugin on MacOS? I see that in each plugin folder there is a *xcodeproj.zip file. How should I use it?
Thx Mth
-- = = = = = ====================================================================== John M. McIntosh johnmci@smalltalkconsulting.com Corporate Smalltalk Consulting Ltd. http:// www.smalltalkconsulting.com = = = = = ======================================================================
Mth