On Thu, Feb 2, 2017 at 9:57 PM, Igor Stasenko siguctua@gmail.com wrote:
The problem with this prim, is that it doesn't really tells you anything, especially since Pharo started using SDL. Also IIRC Squeak/Pharo doesn't forcing you to use native bitmaps (or only those that supported on platform it runs).
The actualScreenDepth primitive is unused in Squeak. Machines are fast enough to always use 32 bpp (and e.g. Mac Cocoa VM only supports 32 bpp anyway).
- Bert -