Hi All,
I hope I've built the B3DAcceleratorPlugin for the 32-bit Mac Cocoa VMs. B3DAcceleratorPlugin needs Carbon and QuickTime frameworks and so is linked against them and will only be available on 32-bits (until we can rewrite to avoid using the 32-bit only APIs). But I need to test this. What's a minimal Balloon demo I can load into a trunk image to test the plugin? (URLs appreciated)
______,,,^..^,,,______ AdvThanksance, Eliot
On Sun, Apr 30, 2017 at 7:21 PM, Eliot Miranda eliot.miranda@gmail.com wrote:
Hi All,
I hope I've built the B3DAcceleratorPlugin for the 32-bit Mac Cocoa
VMs. B3DAcceleratorPlugin needs Carbon and QuickTime frameworks and so is linked against them and will only be available on 32-bits (until we can rewrite to avoid using the 32-bit only APIs). But I need to test this. What's a minimal Balloon demo I can load into a trunk image to test the plugin? (URLs appreciated)
This is the simplest:
OpenGL example
... after installing OpenGL using the Installer snippets at
http://www.squeaksource.com/CroquetGL.html
The following might install something similar, but I did not test that:
Installer new merge: #openGL.
(I don't think anybody has tried to use Balloon3D in a recent image, we just use the plugin to set up an OpenGL context)
- Bert -
On 01-05-2017, at 8:46 AM, Bert Freudenberg bert@freudenbergs.de wrote:
(I don't think anybody has tried to use Balloon3D in a recent image, we just use the plugin to set up an OpenGL context)
I tried it on a Pi not too long ago, with some small success and quite a few odd problems that I don’t much remember.
tim -- tim Rowledge; tim@rowledge.org; http://www.rowledge.org/tim Strange OpCodes: PWB: Put to Waste Basket
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