Ian Piumarta wrote:
Another clue: while debugging I also noticed a ludicrous value in the stackp slot of the same context. Maybe this is a slighty more useful nugget of information?
Ian
When did "ludicrous" get introduced? It doesn't seem to be defined in my image...
What are the semantics of this value? How did you determine that it was ludicrous?
( someCondition ) ifLudicrous: [ .... ]
or
[ someCondition ] whileLudicrous: [ ... ]
or perhaps something like-
anObject isLudicrous
les
( sorry... it's the fatigue talking, I swear! ;^)