Vanessa,
Thanks! I seemed to have missed this one.
Scott
On 5/4/24 17:09, Vanessa Freudenberg wrote:
Not entirely irrelevant:
https://github.com/codefrau/jasmine
^_^
Vanessa
On Sat, May 4, 2024 at 04:47 Taeumel, Marcel via Squeak-dev squeak-dev@lists.squeakfoundation.org wrote:
Hi Scott -- > [...] although the information and sources that I currently have on this seems to be stale. - ... - https://www.3dicc.com/ - https://en.wikipedia.org/wiki/Croquet_Project - http://www.zogotounga.net/comp/guardians.htm - https://en.wikipedia.org/wiki/OpenQwaq - https://github.com/hpi-swa-lab/squeak-graphics-opengl - https://github.com/hpi-swa-lab/squeak-graphics-canvas - https://github.com/desromech/abstract-gpu - ... :-) Best, Marcel
Am 03.05.2024 23:38:47 schrieb Scott Gibson <scott.gibson@posteo.net>: Ha! I have plans to speak with Lauren about the work done with raycasting with Squeak for an upcoming article. An article about 3D in Squeak would be great as well although the information and sources that I currently have on this seems to be stale. Scott On 5/3/24 04:54, Taeumel, Marcel via Squeak-dev wrote:
More Squeak News! :-D Scott? Christoph? Maybe a short post about 3D in Software with Morphic? https://news.squeak.org Best, Marcel
Am 03.05.2024 08:53:00 schrieb Stéphane Rollandin <lecteur@zogotounga.net> <mailto:lecteur@zogotounga.net>: > So, yes, you can make a 3D game in Squeak. I made one without acceleration, a clone of The Sentinel, using the Wonderland framework: http://www.zogotounga.net/comp/guardians.htm Stef