Oh - now you tell us. :-)
Not that I mind too much - but everything in the system now seems to use hand "grabbing" for drag.
FWIW, I've had really good luck using little "tasks" for dragging, resizing, short duration gestures in other systems. You add a little shepherd object as an eventlistener and it does all the right stuff until some terminating condition (like mouse up or something).
On Tuesday, August 12, 2003, at 01:33 PM, Andreas Raab wrote:
BTW, on an even larger scale I think that drag and drop shouldn't even be done by adding some morph "physically" to the hand. For me, the hand represents the mouse cursor so everything added to it, logically _is_ the mouse cursor. Dragging objects is something which (in my understanding) happens by having the morph being dropped "follow" the hand. But that's an issue for a different conversation ;-)
Cheers,
- Andreas