Hello,
Investigating why I had trouble raising the halo on a PolygonMorph, I
found that its #filledForm method is broken.
To see this, evaluate the following, which will display a triangle that
has plenty of holes:
(PolygonMorph new setVertices: {100@100. 300@100. 300@300}) filledForm
asMorph openInHand
So the filled form is not quite filled, and as a consequence
#containsPoint: is broken for PolygonMorph.
Note that the holes have a different pattern on 32bit and 64bits images.
This is on Windows, last tested with current trunk images.
Stef