Bert Freudenberg uploaded a new version of Graphics to project The Trunk:
http://source.squeak.org/trunk/Graphics-bf.194.mcz
==================== Summary ====================
Name: Graphics-bf.194
Author: bf
Time: 29 May 2012, 5:49:32.623 pm
UUID: 41c6f0cd-d9fb-41ab-80c5-179d62a166fc
Ancestors: Graphics-bf.193
Add Point>>area (needed by CroquetGL)
=============== Diff against Graphics-bf.193 ===============
Item was added:
+ ----- Method: Point>>area (in category 'point functions') -----
+ area
+ ^ x * y!
Hello,
I'm looking for a very simple canvas like abstraction to rotate, scale
and translate several dozens of textured rectangles in Squeak on Mac.
It seems that I'd require some hardware support to get a reasonable
framerate so, I'm looking for an OpenGL-backed implementation.
CroquetGL (http://www.squeaksource.com/CroquetGL/) seems almost cover
the space but to support textures it seems that the textures depends
on the better set of Croquet objects. GLMorphic
(http://www.squeaksource.com/GLMorphic) is Windows only.
What would be recommended here? Maybe if there is a simple way to
just add texture support to the CroquetGL's core?
Thank you!
-- Yoshiki