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Thanks for the information. I should have mentioned that I was working on a Mac. Tim pointed out a solution, but as to why it is different on different platforms, I don't know.
I think it depends upon where you are placing your MorphicWorld window -- if it is full-screen or in the upper-left, then its origin and the Display origin are the same and your code works. As you move the origin of the MorphicWorld towards the lower-right, then less and less of the rectangle in the Morphic window intersects with itself when drawn at the Display origin. Alexander likely was testing with the Display and Morphic World origins the same.
-- tim
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