Hi, Can I use Balloon3d to set blending modes ? I'm looking for a multiplicative blend mode (source*dest) for lightmapping. I'm having fun playing with lightmapping and I'd like to take advantage of hardware support if Balloon3d has it.
I think I have to use Balloon.. BitBlt & friends don't have the blend mode i'm looking for. If I should be using another approach, let me know!
Thanks, Eddie
Blend rule 37: "37" rgbMul:with: But I think 3d objects are rendered to their own "2d canvas" before being sent to the bitBlt so this mode will not affect two Ballon3d objects within the same "world" Two wonderland on top of each other will do some of this but I have not tested... Karl
Eddie Cottongim wrote:
Hi, Can I use Balloon3d to set blending modes ? I'm looking for a multiplicative blend mode (source*dest) for lightmapping. I'm having fun playing with lightmapping and I'd like to take advantage of hardware support if Balloon3d has it.
I think I have to use Balloon.. BitBlt & friends don't have the blend mode i'm looking for. If I should be using another approach, let me know!
Thanks, Eddie
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