Dear Squeakers,
we, the Squeak community, are aiming to do a new release soon. To ensure as high a quality release as possible we'd like to test it adequately. This implies testing across all supported platforms, and possibly on some unsupported ones too. :-) While we have a fairly strong test suite, it does not cover all areas of the system, and not all tests are included such as FFI tests are in its separate package. And of course currently we have about 100 expected failures, 40 unexpected failures, and 10 errors in the base test suite.
So we, the board, would like
- volunteers to offer to TEST PLATFORMS, different versions of Windows, Raspberry Pi, the many flavors of Linux, etc. Once we have a release candidate we will want to do a clean install on the platform and then run tests. - the community to develop a set of TEST PLANS for testing those parts of the system not tested by the test suite - a REVIEW of the test failures and errors. Are any obsolete? Are any platform-specific? Can we triage them into those that are tractable with little effort, those that are tractable with a lot of effort, those that are insoluble, etc...? Of the expected failures, which are due to fixable bugs, fundamental limitations, etc?
So, the data we need to collect includes volunteers, a platform matrix, test plans, and reviews of existing failures and errors.
***
To complement Squeak's automated tests, we want to create a MANUAL TEST PLAN. Such a manual plan can be used by any volunteering Squeaker to put any upcoming release "to the acid test." ;-) As a result, our release process gets more robust, and the final release artifact can become of higher quality.
As a first step, we want YOU to write down some frequent interactions that you do on a regular basis. You know, things like "I do always do this when adding a class" or "I really need this to do my taxes". It may be a keyboard shortcut, a familiar entry in the world menu, or that lovely button in the upper right corner of tool so-and-so. We want to know!
How does it work? Well, we want to guide you a little bit so that things do not get out of hand ... content-wise. ;-) Here are the rules:
1) Give that interaction a name (or title) to express the goal you want to achieve. 2) Briefly describe the starting context. Is the world empty? 3) Divide that interaction into no more than 5 steps so that everybody can click or push his or her way through the Squeak image as quickly as possible. 4) Briefly add some details about the things you should now see or experience.
Here is an example:
GOAL: "I want to calculate 3+4 in Squeak." CONTEXT: "The world is empty." STEPS - Left click into the world, a menu should appear. - Choose "workspace" from the upper items in the menu. - A workspace window appears, and I click into it's text area. - I type "3+7" and hit [CMD]+[P]. RESULT: "I see a 7."
Our idea is to generalize and summarize the most common interactions into a manual test plan for everybody to play around with and report back to the list. When you create a new test, please send it to the list by replying to this email thread. :-)
Best, Marcel (for the Squeak Oversight Board)
+1 I start mail with my experiments
On 25/05/2018, 04:21, "Marcel Taeumel" marcel.taeumel@hpi.de wrote:
Dear Squeakers,
we, the Squeak community, are aiming to do a new release soon. To ensure as high a quality release as possible we'd like to test it adequately. This implies testing across all supported platforms, and possibly on some unsupported ones too. :-) While we have a fairly strong test suite, it does not cover all areas of the system, and not all tests are included such as FFI tests are in its separate package. And of course currently we have about 100 expected failures, 40 unexpected failures, and 10 errors in the base test suite.
So we, the board, would like
- volunteers to offer to TEST PLATFORMS, different versions of Windows,
Raspberry Pi, the many flavors of Linux, etc. Once we have a release candidate we will want to do a clean install on the platform and then run tests.
- the community to develop a set of TEST PLANS for testing those parts of
the system not tested by the test suite
- a REVIEW of the test failures and errors. Are any obsolete? Are any
platform-specific? Can we triage them into those that are tractable with little effort, those that are tractable with a lot of effort, those that are insoluble, etc...? Of the expected failures, which are due to fixable bugs, fundamental limitations, etc?
So, the data we need to collect includes volunteers, a platform matrix, test plans, and reviews of existing failures and errors.
To complement Squeak's automated tests, we want to create a MANUAL TEST PLAN. Such a manual plan can be used by any volunteering Squeaker to put any upcoming release "to the acid test." ;-) As a result, our release process gets more robust, and the final release artifact can become of higher quality.
As a first step, we want YOU to write down some frequent interactions that you do on a regular basis. You know, things like "I do always do this when adding a class" or "I really need this to do my taxes". It may be a keyboard shortcut, a familiar entry in the world menu, or that lovely button in the upper right corner of tool so-and-so. We want to know!
How does it work? Well, we want to guide you a little bit so that things do not get out of hand ... content-wise. ;-) Here are the rules:
- Give that interaction a name (or title) to express the goal you want to
achieve. 2) Briefly describe the starting context. Is the world empty? 3) Divide that interaction into no more than 5 steps so that everybody can click or push his or her way through the Squeak image as quickly as possible. 4) Briefly add some details about the things you should now see or experience.
Here is an example:
GOAL: "I want to calculate 3+4 in Squeak." CONTEXT: "The world is empty." STEPS
- Left click into the world, a menu should appear.
- Choose "workspace" from the upper items in the menu.
- A workspace window appears, and I click into it's text area.
- I type "3+7" and hit [CMD]+[P].
RESULT: "I see a 7."
Our idea is to generalize and summarize the most common interactions into a manual test plan for everybody to play around with and report back to the list. When you create a new test, please send it to the list by replying to this email thread. :-)
Best, Marcel (for the Squeak Oversight Board)
Here is a test case
Use a 3.8.1 image from http://files.squeak.org/3.8/
1. Open the image 2. WorldMenu -> projects ...-> create new morphic project 3. In the project view click on second button top left (window menu) 4. Choose 'change title' 5. Give as title 'TMorphsTest3d8d1' 6. Enter the project 7. Hide flaps 8. Open a workspace 9. Paste the following code into the workspace
"Wiki page 837 - AlignmentMorph newColumn and TextMorphs example"
| m tm | m :=AlignmentMorph newColumn cellPositioning: #topLeft. tm := TextMorph new leftFlush; contents: 'Heading'. tm backgroundColor: Color white. m addMorphBack: tm. tm := TextMorph new leftFlush; contents: 'para para'. tm backgroundColor: Color lightBlue. m addMorphBack: tm. tm := TextMorph new leftFlush; contents: 'para2 para'. tm backgroundColor: Color lightGray. m addMorphBack: tm. m openInHand
"http://wiki.squeak.org/squeak/837"
10. Execute the code. 11. Close the workspace 12. WorldMenu --> Projects --> Save project on local file only 13. Click 'save' 14. Close 3.8.1 image 15. Locate the file 'TMorphsTest3d8d1.003.pr' in the 'Squeaklets' subfolder
16. Open Squeak 5.2.alpha image 18. Drop the file 'TMorphsTest3d8d1.003.pr' on to the desktop
EXPECTED RESULT
The project with the three morphs is loaded.
The project is loaded
On 5/25/18, Edgar J. De Cleene edgardec2005@gmail.com wrote:
+1 I start mail with my experiments
On 25/05/2018, 04:21, "Marcel Taeumel" marcel.taeumel@hpi.de wrote:
Dear Squeakers,
we, the Squeak community, are aiming to do a new release soon. To ensure as high a quality release as possible we'd like to test it adequately. This implies testing across all supported platforms, and possibly on some unsupported ones too. :-) While we have a fairly strong test suite, it does not cover all areas of the system, and not all tests are included such as FFI tests are in its separate package. And of course currently we have about 100 expected failures, 40 unexpected failures, and 10 errors in the base test suite.
So we, the board, would like
- volunteers to offer to TEST PLATFORMS, different versions of Windows,
Raspberry Pi, the many flavors of Linux, etc. Once we have a release candidate we will want to do a clean install on the platform and then run tests.
- the community to develop a set of TEST PLANS for testing those parts
of the system not tested by the test suite
- a REVIEW of the test failures and errors. Are any obsolete? Are any
platform-specific? Can we triage them into those that are tractable with little effort, those that are tractable with a lot of effort, those that are insoluble, etc...? Of the expected failures, which are due to fixable bugs, fundamental limitations, etc?
So, the data we need to collect includes volunteers, a platform matrix, test plans, and reviews of existing failures and errors.
To complement Squeak's automated tests, we want to create a MANUAL TEST PLAN. Such a manual plan can be used by any volunteering Squeaker to put any upcoming release "to the acid test." ;-) As a result, our release process gets more robust, and the final release artifact can become of higher quality.
As a first step, we want YOU to write down some frequent interactions that you do on a regular basis. You know, things like "I do always do this when adding a class" or "I really need this to do my taxes". It may be a keyboard shortcut, a familiar entry in the world menu, or that lovely button in the upper right corner of tool so-and-so. We want to know!
How does it work? Well, we want to guide you a little bit so that things do not get out of hand ... content-wise. ;-) Here are the rules:
- Give that interaction a name (or title) to express the goal you want
to achieve. 2) Briefly describe the starting context. Is the world empty? 3) Divide that interaction into no more than 5 steps so that everybody can click or push his or her way through the Squeak image as quickly as possible. 4) Briefly add some details about the things you should now see or experience.
Here is an example:
GOAL: "I want to calculate 3+4 in Squeak." CONTEXT: "The world is empty." STEPS
- Left click into the world, a menu should appear.
- Choose "workspace" from the upper items in the menu.
- A workspace window appears, and I click into it's text area.
- I type "3+7" and hit [CMD]+[P].
RESULT: "I see a 7."
Our idea is to generalize and summarize the most common interactions into a manual test plan for everybody to play around with and report back to the list. When you create a new test, please send it to the list by replying to this email thread. :-)
Best, Marcel (for the Squeak Oversight Board)
Added. But you don't need go to 3.8. 3.10.2 should work and if not send mail to me. For a complete forensics, 4.5 could be updated almost to 4.6 final, when Cog brings us speed and troubles :=)
On 26/05/2018, 05:07, "H. Hirzel" hannes.hirzel@gmail.com wrote:
Here is a test case
Use a 3.8.1 image from http://files.squeak.org/3.8/
- Open the image
- WorldMenu -> projects ...-> create new morphic project
- In the project view click on second button top left (window menu)
- Choose 'change title'
- Give as title 'TMorphsTest3d8d1'
- Enter the project
- Hide flaps
- Open a workspace
- Paste the following code into the workspace
"Wiki page 837 - AlignmentMorph newColumn and TextMorphs example"
| m tm | m :=AlignmentMorph newColumn cellPositioning: #topLeft. tm := TextMorph new leftFlush; contents: 'Heading'. tm backgroundColor: Color white. m addMorphBack: tm. tm := TextMorph new leftFlush; contents: 'para para'. tm backgroundColor: Color lightBlue. m addMorphBack: tm. tm := TextMorph new leftFlush; contents: 'para2 para'. tm backgroundColor: Color lightGray. m addMorphBack: tm. m openInHand
"http://wiki.squeak.org/squeak/837"
Execute the code.
Close the workspace
WorldMenu --> Projects --> Save project on local file only
Click 'save'
Close 3.8.1 image
Locate the file 'TMorphsTest3d8d1.003.pr' in the 'Squeaklets' subfolder
Open Squeak 5.2.alpha image
Drop the file 'TMorphsTest3d8d1.003.pr' on to the desktop
EXPECTED RESULT
The project with the three morphs is loaded.
The project is loaded
Hi Edgar
On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote:
Added. But you don't need go to 3.8. 3.10.2 should work and if not send mail to me.
It works fine in 3.10.2 as well.
For a complete forensics, 4.5 could be updated almost to 4.6 final, when Cog brings us speed and troubles :=)
This probably does not work generally, see new test case below.
A new test case is here Load a small piece of 'active content' (a "slide"), together with construction code and instructions http://wiki.squeak.org/squeak/2765
Result - 3.2 .morph file was created in Squeak 3.2 - 3.8.1 - loads fine - 3.10.2 - loads fine - 4.4 - does NOT load - 5.1 - does NOT load - Squeak6.0alpha #17233 - does NOT load - 5.2a - loads fine
---------------------------------------------------------------
Another test case from the VM-developer list
1. On macOS Sierra, version 10.12.6 (16G1314). 2. Downloaded most recent Squeak5.2alpha -macOS.zip, 3. extract it, 4. copy it to a new folder and open it. 5. Click on maximize button in the Squeak window.
EXPECTED RESULT The Squeak window is maximized.
CURRENT RESULT Squeak crashes
Might be difficult to reproduce
----------------------------- Regards Hannes
A sketch of another manual test case (details will be provided in another thread)
Use Etoys projects -------------------------- 1. Download latest 5.2a 2. Load the Add-On which allows for Etoys projects see thread 'MorphicProject subclass: #EtoysProject' 3. Find out what is possible to do and what is not possible. Develop several test cases
HH.
On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Hi Edgar
On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote:
Added. But you don't need go to 3.8. 3.10.2 should work and if not send mail to me.
It works fine in 3.10.2 as well.
For a complete forensics, 4.5 could be updated almost to 4.6 final, when Cog brings us speed and troubles :=)
This probably does not work generally, see new test case below.
A new test case is here Load a small piece of 'active content' (a "slide"), together with construction code and instructions http://wiki.squeak.org/squeak/2765
Result
- 3.2 .morph file was created in Squeak 3.2
- 3.8.1 - loads fine
- 3.10.2 - loads fine
- 4.4 - does NOT load
- 5.1 - does NOT load
- Squeak6.0alpha #17233 - does NOT load
- 5.2a - loads fine
Another test case from the VM-developer list
- On macOS Sierra, version 10.12.6 (16G1314).
- Downloaded most recent Squeak5.2alpha -macOS.zip,
- extract it,
- copy it to a new folder and open it.
- Click on maximize button in the Squeak window.
EXPECTED RESULT The Squeak window is maximized.
CURRENT RESULT Squeak crashes
Might be difficult to reproduce
Regards Hannes
Test case: 'Unloading Etoys from Squeak 5.2'
Description: http://wiki.squeak.org/squeak/1156
ToDo: Do test and update wiki page with the result.
On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote:
A sketch of another manual test case (details will be provided in another thread)
Use Etoys projects
- Download latest 5.2a
- Load the Add-On which allows for Etoys projects see thread 'MorphicProject subclass: #EtoysProject'
- Find out what is possible to do and what is not possible. Develop several test cases
HH.
On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Hi Edgar
On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote:
Added. But you don't need go to 3.8. 3.10.2 should work and if not send mail to me.
It works fine in 3.10.2 as well.
For a complete forensics, 4.5 could be updated almost to 4.6 final, when Cog brings us speed and troubles :=)
This probably does not work generally, see new test case below.
A new test case is here Load a small piece of 'active content' (a "slide"), together with construction code and instructions http://wiki.squeak.org/squeak/2765
Result
- 3.2 .morph file was created in Squeak 3.2
- 3.8.1 - loads fine
- 3.10.2 - loads fine
- 4.4 - does NOT load
- 5.1 - does NOT load
- Squeak6.0alpha #17233 - does NOT load
- 5.2a - loads fine
Another test case from the VM-developer list
- On macOS Sierra, version 10.12.6 (16G1314).
- Downloaded most recent Squeak5.2alpha -macOS.zip,
- extract it,
- copy it to a new folder and open it.
- Click on maximize button in the Squeak window.
EXPECTED RESULT The Squeak window is maximized.
CURRENT RESULT Squeak crashes
Might be difficult to reproduce
Regards Hannes
Page http://wiki.squeak.org/squeak/1183 shows the results of loading *.pr files from SqueakLand (Etoys project files). Currently 10 project files load fine, 2 do not.
On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Test case: 'Unloading Etoys from Squeak 5.2'
Description: http://wiki.squeak.org/squeak/1156
ToDo: Do test and update wiki page with the result.
On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote:
A sketch of another manual test case (details will be provided in another thread)
Use Etoys projects
- Download latest 5.2a
- Load the Add-On which allows for Etoys projects see thread 'MorphicProject subclass: #EtoysProject'
- Find out what is possible to do and what is not possible. Develop several test cases
HH.
On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Hi Edgar
On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote:
Added. But you don't need go to 3.8. 3.10.2 should work and if not send mail to me.
It works fine in 3.10.2 as well.
For a complete forensics, 4.5 could be updated almost to 4.6 final, when Cog brings us speed and troubles :=)
This probably does not work generally, see new test case below.
A new test case is here Load a small piece of 'active content' (a "slide"), together with construction code and instructions http://wiki.squeak.org/squeak/2765
Result
- 3.2 .morph file was created in Squeak 3.2
- 3.8.1 - loads fine
- 3.10.2 - loads fine
- 4.4 - does NOT load
- 5.1 - does NOT load
- Squeak6.0alpha #17233 - does NOT load
- 5.2a - loads fine
Another test case from the VM-developer list
- On macOS Sierra, version 10.12.6 (16G1314).
- Downloaded most recent Squeak5.2alpha -macOS.zip,
- extract it,
- copy it to a new folder and open it.
- Click on maximize button in the Squeak window.
EXPECTED RESULT The Squeak window is maximized.
CURRENT RESULT Squeak crashes
Might be difficult to reproduce
Regards Hannes
Load and test
SIXX - Smalltalk Instance eXchange in XML
SIXX allows you to exchange nets of Smalltalk objects between Squeak, Pharo, Cuis, VW and Dolphin Smalltalk.
http://wiki.squeak.org/squeak/84
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Page http://wiki.squeak.org/squeak/1183 shows the results of loading *.pr files from SqueakLand (Etoys project files). Currently 10 project files load fine, 2 do not.
On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Test case: 'Unloading Etoys from Squeak 5.2'
Description: http://wiki.squeak.org/squeak/1156
ToDo: Do test and update wiki page with the result.
On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote:
A sketch of another manual test case (details will be provided in another thread)
Use Etoys projects
- Download latest 5.2a
- Load the Add-On which allows for Etoys projects see thread 'MorphicProject subclass: #EtoysProject'
- Find out what is possible to do and what is not possible. Develop several test cases
HH.
On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Hi Edgar
On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote:
Added. But you don't need go to 3.8. 3.10.2 should work and if not send mail to me.
It works fine in 3.10.2 as well.
For a complete forensics, 4.5 could be updated almost to 4.6 final, when Cog brings us speed and troubles :=)
This probably does not work generally, see new test case below.
A new test case is here Load a small piece of 'active content' (a "slide"), together with construction code and instructions http://wiki.squeak.org/squeak/2765
Result
- 3.2 .morph file was created in Squeak 3.2
- 3.8.1 - loads fine
- 3.10.2 - loads fine
- 4.4 - does NOT load
- 5.1 - does NOT load
- Squeak6.0alpha #17233 - does NOT load
- 5.2a - loads fine
Another test case from the VM-developer list
- On macOS Sierra, version 10.12.6 (16G1314).
- Downloaded most recent Squeak5.2alpha -macOS.zip,
- extract it,
- copy it to a new folder and open it.
- Click on maximize button in the Squeak window.
EXPECTED RESULT The Squeak window is maximized.
CURRENT RESULT Squeak crashes
Might be difficult to reproduce
Regards Hannes
A test case which tests project loading from Squeak 3.x projects - a project which includes a BlockContext object
A minimal test case is
a) Take a Squeak 3.10.2 image such as the http://folk.uio.no/trygver/assets/BabyIDE.zip version from Trygve Reenskaug
use an interpreter VM to open it.
b) open a new empty project (no flaps, no trash can): Label it 'SimplBtnMrphWthBlkAsTgt1' (the name needs to be less than 24 characters, unfortunately)
c) Use the second example of page http://wiki.squeak.org/squeak/6413 a SimpleButtonMorph with a block as target.
d) Choose 'world menu' / 'projects' / 'save project on local file only'
e) Get the file 'SimplBtnMrphWthBlkAsTgt1.001.pr' from the Squeaklets folder
f) Drop the project file onto the desktop of a Squeak5.2alpha latest update: #18117 image
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Load and test
SIXX - Smalltalk Instance eXchange in XML
SIXX allows you to exchange nets of Smalltalk objects between Squeak, Pharo, Cuis, VW and Dolphin Smalltalk.
http://wiki.squeak.org/squeak/84
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Page http://wiki.squeak.org/squeak/1183 shows the results of loading *.pr files from SqueakLand (Etoys project files). Currently 10 project files load fine, 2 do not.
On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Test case: 'Unloading Etoys from Squeak 5.2'
Description: http://wiki.squeak.org/squeak/1156
ToDo: Do test and update wiki page with the result.
On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote:
A sketch of another manual test case (details will be provided in another thread)
Use Etoys projects
- Download latest 5.2a
- Load the Add-On which allows for Etoys projects see thread 'MorphicProject subclass: #EtoysProject'
- Find out what is possible to do and what is not possible. Develop several test cases
HH.
On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Hi Edgar
On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote:
Added. But you don't need go to 3.8. 3.10.2 should work and if not send mail to me.
It works fine in 3.10.2 as well.
For a complete forensics, 4.5 could be updated almost to 4.6 final, when Cog brings us speed and troubles :=)
This probably does not work generally, see new test case below.
A new test case is here Load a small piece of 'active content' (a "slide"), together with construction code and instructions http://wiki.squeak.org/squeak/2765
Result
- 3.2 .morph file was created in Squeak 3.2
- 3.8.1 - loads fine
- 3.10.2 - loads fine
- 4.4 - does NOT load
- 5.1 - does NOT load
- Squeak6.0alpha #17233 - does NOT load
- 5.2a - loads fine
Another test case from the VM-developer list
- On macOS Sierra, version 10.12.6 (16G1314).
- Downloaded most recent Squeak5.2alpha -macOS.zip,
- extract it,
- copy it to a new folder and open it.
- Click on maximize button in the Squeak window.
EXPECTED RESULT The Squeak window is maximized.
CURRENT RESULT Squeak crashes
Might be difficult to reproduce
Regards Hannes
Note that the test code for the test in the previous mail is just
s := SimpleButtonMorph new. s target: [(EllipseMorph new extent: 50@50; color: Color red) openInHand]. s label: 'Get a red dot'. s actionSelector: #value. s openInHand.
It is to be pasted into a Workspace , executed and then the workspace needs to be closed before the project is saved.
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
A test case which tests project loading from Squeak 3.x projects - a project which includes a BlockContext object
A minimal test case is
a) Take a Squeak 3.10.2 image such as the http://folk.uio.no/trygver/assets/BabyIDE.zip version from Trygve Reenskaug
use an interpreter VM to open it.
b) open a new empty project (no flaps, no trash can): Label it 'SimplBtnMrphWthBlkAsTgt1' (the name needs to be less than 24 characters, unfortunately)
c) Use the second example of page http://wiki.squeak.org/squeak/6413 a SimpleButtonMorph with a block as target.
d) Choose 'world menu' / 'projects' / 'save project on local file only'
e) Get the file 'SimplBtnMrphWthBlkAsTgt1.001.pr' from the Squeaklets folder
f) Drop the project file onto the desktop of a Squeak5.2alpha latest update: #18117 image
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Load and test
SIXX - Smalltalk Instance eXchange in XML
SIXX allows you to exchange nets of Smalltalk objects between Squeak, Pharo, Cuis, VW and Dolphin Smalltalk.
http://wiki.squeak.org/squeak/84
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Page http://wiki.squeak.org/squeak/1183 shows the results of loading *.pr files from SqueakLand (Etoys project files). Currently 10 project files load fine, 2 do not.
On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Test case: 'Unloading Etoys from Squeak 5.2'
Description: http://wiki.squeak.org/squeak/1156
ToDo: Do test and update wiki page with the result.
On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote:
A sketch of another manual test case (details will be provided in another thread)
Use Etoys projects
- Download latest 5.2a
- Load the Add-On which allows for Etoys projects see thread 'MorphicProject subclass: #EtoysProject'
- Find out what is possible to do and what is not possible. Develop several test cases
HH.
On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Hi Edgar
On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote: > Added. > But you don't need go to 3.8. > 3.10.2 should work and if not send mail to me.
It works fine in 3.10.2 as well.
> For a complete forensics, 4.5 could be updated almost to 4.6 final, > when > Cog > brings us speed and troubles :=)
This probably does not work generally, see new test case below.
A new test case is here Load a small piece of 'active content' (a "slide"), together with construction code and instructions http://wiki.squeak.org/squeak/2765
Result
- 3.2 .morph file was created in Squeak 3.2
- 3.8.1 - loads fine
- 3.10.2 - loads fine
- 4.4 - does NOT load
- 5.1 - does NOT load
- Squeak6.0alpha #17233 - does NOT load
- 5.2a - loads fine
Another test case from the VM-developer list
- On macOS Sierra, version 10.12.6 (16G1314).
- Downloaded most recent Squeak5.2alpha -macOS.zip,
- extract it,
- copy it to a new folder and open it.
- Click on maximize button in the Squeak window.
EXPECTED RESULT The Squeak window is maximized.
CURRENT RESULT Squeak crashes
Might be difficult to reproduce
Regards Hannes
NuScratch installation test in Squeak 5.2a
Result OK Steps: http://wiki.squeak.org/squeak/1263 Comment: Too many steps to do the installation.
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Note that the test code for the test in the previous mail is just
s := SimpleButtonMorph new. s target: [(EllipseMorph new extent: 50@50; color: Color red) openInHand]. s label: 'Get a red dot'. s actionSelector: #value. s openInHand.
It is to be pasted into a Workspace , executed and then the workspace needs to be closed before the project is saved.
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
A test case which tests project loading from Squeak 3.x projects - a project which includes a BlockContext object
A minimal test case is
a) Take a Squeak 3.10.2 image such as the http://folk.uio.no/trygver/assets/BabyIDE.zip version from Trygve Reenskaug
use an interpreter VM to open it.
b) open a new empty project (no flaps, no trash can): Label it 'SimplBtnMrphWthBlkAsTgt1' (the name needs to be less than 24 characters, unfortunately)
c) Use the second example of page http://wiki.squeak.org/squeak/6413 a SimpleButtonMorph with a block as target.
d) Choose 'world menu' / 'projects' / 'save project on local file only'
e) Get the file 'SimplBtnMrphWthBlkAsTgt1.001.pr' from the Squeaklets folder
f) Drop the project file onto the desktop of a Squeak5.2alpha latest update: #18117 image
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Load and test
SIXX - Smalltalk Instance eXchange in XML
SIXX allows you to exchange nets of Smalltalk objects between Squeak, Pharo, Cuis, VW and Dolphin Smalltalk.
http://wiki.squeak.org/squeak/84
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Page http://wiki.squeak.org/squeak/1183 shows the results of loading *.pr files from SqueakLand (Etoys project files). Currently 10 project files load fine, 2 do not.
On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Test case: 'Unloading Etoys from Squeak 5.2'
Description: http://wiki.squeak.org/squeak/1156
ToDo: Do test and update wiki page with the result.
On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote:
A sketch of another manual test case (details will be provided in another thread)
Use Etoys projects
- Download latest 5.2a
- Load the Add-On which allows for Etoys projects see thread 'MorphicProject subclass: #EtoysProject'
- Find out what is possible to do and what is not possible. Develop several test cases
HH.
On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: > Hi Edgar > > On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote: >> Added. >> But you don't need go to 3.8. >> 3.10.2 should work and if not send mail to me. > > It works fine in 3.10.2 as well. > >> For a complete forensics, 4.5 could be updated almost to 4.6 final, >> when >> Cog >> brings us speed and troubles :=) > > This probably does not work generally, see new test case below. > > > A new test case is here > Load a small piece of 'active content' (a "slide"), together with > construction code and instructions > http://wiki.squeak.org/squeak/2765 > > Result > - 3.2 .morph file was created in Squeak 3.2 > - 3.8.1 - loads fine > - 3.10.2 - loads fine > - 4.4 - does NOT load > - 5.1 - does NOT load > - Squeak6.0alpha #17233 - does NOT load > - 5.2a - loads fine > > > > --------------------------------------------------------------- > > Another test case from the VM-developer list > > 1. On macOS Sierra, version 10.12.6 (16G1314). > 2. Downloaded most recent Squeak5.2alpha -macOS.zip, > 3. extract it, > 4. copy it to a new folder and open it. > 5. Click on maximize button in the Squeak window. > > EXPECTED RESULT > The Squeak window is maximized. > > CURRENT RESULT > Squeak crashes > > Might be difficult to reproduce > > ----------------------------- > Regards > Hannes >
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
NuScratch installation test in Squeak 5.2a
Result OK Steps: http://wiki.squeak.org/squeak/1263 Comment: Too many steps to do the installation.
Help call does not work
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Note that the test code for the test in the previous mail is just
s := SimpleButtonMorph new. s target: [(EllipseMorph new extent: 50@50; color: Color red) openInHand]. s label: 'Get a red dot'. s actionSelector: #value. s openInHand.
It is to be pasted into a Workspace , executed and then the workspace needs to be closed before the project is saved.
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
A test case which tests project loading from Squeak 3.x projects - a project which includes a BlockContext object
A minimal test case is
a) Take a Squeak 3.10.2 image such as the http://folk.uio.no/trygver/assets/BabyIDE.zip version from Trygve Reenskaug
use an interpreter VM to open it.
b) open a new empty project (no flaps, no trash can): Label it 'SimplBtnMrphWthBlkAsTgt1' (the name needs to be less than 24 characters, unfortunately)
c) Use the second example of page http://wiki.squeak.org/squeak/6413 a SimpleButtonMorph with a block as target.
d) Choose 'world menu' / 'projects' / 'save project on local file only'
e) Get the file 'SimplBtnMrphWthBlkAsTgt1.001.pr' from the Squeaklets folder
f) Drop the project file onto the desktop of a Squeak5.2alpha latest update: #18117 image
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Load and test
SIXX - Smalltalk Instance eXchange in XML
SIXX allows you to exchange nets of Smalltalk objects between Squeak, Pharo, Cuis, VW and Dolphin Smalltalk.
http://wiki.squeak.org/squeak/84
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Page http://wiki.squeak.org/squeak/1183 shows the results of loading *.pr files from SqueakLand (Etoys project files). Currently 10 project files load fine, 2 do not.
On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Test case: 'Unloading Etoys from Squeak 5.2'
Description: http://wiki.squeak.org/squeak/1156
ToDo: Do test and update wiki page with the result.
On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote: > A sketch of another manual test case (details will be provided in > another thread) > > Use Etoys projects > -------------------------- > 1. Download latest 5.2a > 2. Load the Add-On which allows for Etoys projects > see thread 'MorphicProject subclass: #EtoysProject' > 3. Find out what is possible to do and what is not possible. > Develop several test cases > > HH. > > On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: >> Hi Edgar >> >> On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote: >>> Added. >>> But you don't need go to 3.8. >>> 3.10.2 should work and if not send mail to me. >> >> It works fine in 3.10.2 as well. >> >>> For a complete forensics, 4.5 could be updated almost to 4.6 >>> final, >>> when >>> Cog >>> brings us speed and troubles :=) >> >> This probably does not work generally, see new test case below. >> >> >> A new test case is here >> Load a small piece of 'active content' (a "slide"), together with >> construction code and instructions >> http://wiki.squeak.org/squeak/2765 >> >> Result >> - 3.2 .morph file was created in Squeak 3.2 >> - 3.8.1 - loads fine >> - 3.10.2 - loads fine >> - 4.4 - does NOT load >> - 5.1 - does NOT load >> - Squeak6.0alpha #17233 - does NOT load >> - 5.2a - loads fine >> >> >> >> --------------------------------------------------------------- >> >> Another test case from the VM-developer list >> >> 1. On macOS Sierra, version 10.12.6 (16G1314). >> 2. Downloaded most recent Squeak5.2alpha -macOS.zip, >> 3. extract it, >> 4. copy it to a new folder and open it. >> 5. Click on maximize button in the Squeak window. >> >> EXPECTED RESULT >> The Squeak window is maximized. >> >> CURRENT RESULT >> Squeak crashes >> >> Might be difficult to reproduce >> >> ----------------------------- >> Regards >> Hannes >> >
NuScratch: If you click on 'full screen' you get Project>>#fullScreenOn has been deprecated.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
NuScratch installation test in Squeak 5.2a
Result OK Steps: http://wiki.squeak.org/squeak/1263 Comment: Too many steps to do the installation.
Help call does not work
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Note that the test code for the test in the previous mail is just
s := SimpleButtonMorph new. s target: [(EllipseMorph new extent: 50@50; color: Color red) openInHand]. s label: 'Get a red dot'. s actionSelector: #value. s openInHand.
It is to be pasted into a Workspace , executed and then the workspace needs to be closed before the project is saved.
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
A test case which tests project loading from Squeak 3.x projects - a project which includes a BlockContext object
A minimal test case is
a) Take a Squeak 3.10.2 image such as the http://folk.uio.no/trygver/assets/BabyIDE.zip version from Trygve Reenskaug
use an interpreter VM to open it.
b) open a new empty project (no flaps, no trash can): Label it 'SimplBtnMrphWthBlkAsTgt1' (the name needs to be less than 24 characters, unfortunately)
c) Use the second example of page http://wiki.squeak.org/squeak/6413 a SimpleButtonMorph with a block as target.
d) Choose 'world menu' / 'projects' / 'save project on local file only'
e) Get the file 'SimplBtnMrphWthBlkAsTgt1.001.pr' from the Squeaklets folder
f) Drop the project file onto the desktop of a Squeak5.2alpha latest update: #18117 image
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Load and test
SIXX - Smalltalk Instance eXchange in XML
SIXX allows you to exchange nets of Smalltalk objects between Squeak, Pharo, Cuis, VW and Dolphin Smalltalk.
http://wiki.squeak.org/squeak/84
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Page http://wiki.squeak.org/squeak/1183 shows the results of loading *.pr files from SqueakLand (Etoys project files). Currently 10 project files load fine, 2 do not.
On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote: > Test case: 'Unloading Etoys from Squeak 5.2' > > Description: http://wiki.squeak.org/squeak/1156 > > ToDo: Do test and update wiki page with the result. > > On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote: >> A sketch of another manual test case (details will be provided in >> another thread) >> >> Use Etoys projects >> -------------------------- >> 1. Download latest 5.2a >> 2. Load the Add-On which allows for Etoys projects >> see thread 'MorphicProject subclass: #EtoysProject' >> 3. Find out what is possible to do and what is not possible. >> Develop several test cases >> >> HH. >> >> On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>> Hi Edgar >>> >>> On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote: >>>> Added. >>>> But you don't need go to 3.8. >>>> 3.10.2 should work and if not send mail to me. >>> >>> It works fine in 3.10.2 as well. >>> >>>> For a complete forensics, 4.5 could be updated almost to 4.6 >>>> final, >>>> when >>>> Cog >>>> brings us speed and troubles :=) >>> >>> This probably does not work generally, see new test case below. >>> >>> >>> A new test case is here >>> Load a small piece of 'active content' (a "slide"), together with >>> construction code and instructions >>> http://wiki.squeak.org/squeak/2765 >>> >>> Result >>> - 3.2 .morph file was created in Squeak 3.2 >>> - 3.8.1 - loads fine >>> - 3.10.2 - loads fine >>> - 4.4 - does NOT load >>> - 5.1 - does NOT load >>> - Squeak6.0alpha #17233 - does NOT load >>> - 5.2a - loads fine >>> >>> >>> >>> --------------------------------------------------------------- >>> >>> Another test case from the VM-developer list >>> >>> 1. On macOS Sierra, version 10.12.6 (16G1314). >>> 2. Downloaded most recent Squeak5.2alpha -macOS.zip, >>> 3. extract it, >>> 4. copy it to a new folder and open it. >>> 5. Click on maximize button in the Squeak window. >>> >>> EXPECTED RESULT >>> The Squeak window is maximized. >>> >>> CURRENT RESULT >>> Squeak crashes >>> >>> Might be difficult to reproduce >>> >>> ----------------------------- >>> Regards >>> Hannes >>> >> >
Project saving and loading has been made to work again: Test various scenarios.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
NuScratch: If you click on 'full screen' you get Project>>#fullScreenOn has been deprecated.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
NuScratch installation test in Squeak 5.2a
Result OK Steps: http://wiki.squeak.org/squeak/1263 Comment: Too many steps to do the installation.
Help call does not work
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Note that the test code for the test in the previous mail is just
s := SimpleButtonMorph new. s target: [(EllipseMorph new extent: 50@50; color: Color red) openInHand]. s label: 'Get a red dot'. s actionSelector: #value. s openInHand.
It is to be pasted into a Workspace , executed and then the workspace needs to be closed before the project is saved.
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
A test case which tests project loading from Squeak 3.x projects - a project which includes a BlockContext object
A minimal test case is
a) Take a Squeak 3.10.2 image such as the http://folk.uio.no/trygver/assets/BabyIDE.zip version from Trygve Reenskaug
use an interpreter VM to open it.
b) open a new empty project (no flaps, no trash can): Label it 'SimplBtnMrphWthBlkAsTgt1' (the name needs to be less than 24 characters, unfortunately)
c) Use the second example of page http://wiki.squeak.org/squeak/6413 a SimpleButtonMorph with a block as target.
d) Choose 'world menu' / 'projects' / 'save project on local file only'
e) Get the file 'SimplBtnMrphWthBlkAsTgt1.001.pr' from the Squeaklets folder
f) Drop the project file onto the desktop of a Squeak5.2alpha latest update: #18117 image
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Load and test
SIXX - Smalltalk Instance eXchange in XML
SIXX allows you to exchange nets of Smalltalk objects between Squeak, Pharo, Cuis, VW and Dolphin Smalltalk.
http://wiki.squeak.org/squeak/84
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: > Page http://wiki.squeak.org/squeak/1183 shows the results of loading > *.pr files from SqueakLand (Etoys project files). Currently 10 > project > files load fine, 2 do not. > > On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote: >> Test case: 'Unloading Etoys from Squeak 5.2' >> >> Description: http://wiki.squeak.org/squeak/1156 >> >> ToDo: Do test and update wiki page with the result. >> >> On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>> A sketch of another manual test case (details will be provided in >>> another thread) >>> >>> Use Etoys projects >>> -------------------------- >>> 1. Download latest 5.2a >>> 2. Load the Add-On which allows for Etoys projects >>> see thread 'MorphicProject subclass: #EtoysProject' >>> 3. Find out what is possible to do and what is not possible. >>> Develop several test cases >>> >>> HH. >>> >>> On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>> Hi Edgar >>>> >>>> On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote: >>>>> Added. >>>>> But you don't need go to 3.8. >>>>> 3.10.2 should work and if not send mail to me. >>>> >>>> It works fine in 3.10.2 as well. >>>> >>>>> For a complete forensics, 4.5 could be updated almost to 4.6 >>>>> final, >>>>> when >>>>> Cog >>>>> brings us speed and troubles :=) >>>> >>>> This probably does not work generally, see new test case below. >>>> >>>> >>>> A new test case is here >>>> Load a small piece of 'active content' (a "slide"), together with >>>> construction code and instructions >>>> http://wiki.squeak.org/squeak/2765 >>>> >>>> Result >>>> - 3.2 .morph file was created in Squeak 3.2 >>>> - 3.8.1 - loads fine >>>> - 3.10.2 - loads fine >>>> - 4.4 - does NOT load >>>> - 5.1 - does NOT load >>>> - Squeak6.0alpha #17233 - does NOT load >>>> - 5.2a - loads fine >>>> >>>> >>>> >>>> --------------------------------------------------------------- >>>> >>>> Another test case from the VM-developer list >>>> >>>> 1. On macOS Sierra, version 10.12.6 (16G1314). >>>> 2. Downloaded most recent Squeak5.2alpha -macOS.zip, >>>> 3. extract it, >>>> 4. copy it to a new folder and open it. >>>> 5. Click on maximize button in the Squeak window. >>>> >>>> EXPECTED RESULT >>>> The Squeak window is maximized. >>>> >>>> CURRENT RESULT >>>> Squeak crashes >>>> >>>> Might be difficult to reproduce >>>> >>>> ----------------------------- >>>> Regards >>>> Hannes >>>> >>> >> >
Test case copied from http://lists.squeakfoundation.org/pipermail/squeak-dev/2018-July/199422.html
1. Open a workspace, type some text in it. 2. Ctrl+left click on the text to open the morph menu of the TextMorphForEditView. 3. Choose "text properties..."
Result: FAILURE
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Project saving and loading has been made to work again: Test various scenarios.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
NuScratch: If you click on 'full screen' you get Project>>#fullScreenOn has been deprecated.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
NuScratch installation test in Squeak 5.2a
Result OK Steps: http://wiki.squeak.org/squeak/1263 Comment: Too many steps to do the installation.
Help call does not work
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Note that the test code for the test in the previous mail is just
s := SimpleButtonMorph new. s target: [(EllipseMorph new extent: 50@50; color: Color red) openInHand]. s label: 'Get a red dot'. s actionSelector: #value. s openInHand.
It is to be pasted into a Workspace , executed and then the workspace needs to be closed before the project is saved.
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
A test case which tests project loading from Squeak 3.x projects - a project which includes a BlockContext object
A minimal test case is
a) Take a Squeak 3.10.2 image such as the http://folk.uio.no/trygver/assets/BabyIDE.zip version from Trygve Reenskaug
use an interpreter VM to open it.
b) open a new empty project (no flaps, no trash can): Label it 'SimplBtnMrphWthBlkAsTgt1' (the name needs to be less than 24 characters, unfortunately)
c) Use the second example of page http://wiki.squeak.org/squeak/6413 a SimpleButtonMorph with a block as target.
d) Choose 'world menu' / 'projects' / 'save project on local file only'
e) Get the file 'SimplBtnMrphWthBlkAsTgt1.001.pr' from the Squeaklets folder
f) Drop the project file onto the desktop of a Squeak5.2alpha latest update: #18117 image
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: > Load and test > > SIXX - Smalltalk Instance eXchange in XML > > SIXX allows you to exchange nets of Smalltalk objects between > Squeak, > Pharo, Cuis, VW and Dolphin Smalltalk. > > http://wiki.squeak.org/squeak/84 > > On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >> Page http://wiki.squeak.org/squeak/1183 shows the results of >> loading >> *.pr files from SqueakLand (Etoys project files). Currently 10 >> project >> files load fine, 2 do not. >> >> On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>> Test case: 'Unloading Etoys from Squeak 5.2' >>> >>> Description: http://wiki.squeak.org/squeak/1156 >>> >>> ToDo: Do test and update wiki page with the result. >>> >>> On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>> A sketch of another manual test case (details will be provided in >>>> another thread) >>>> >>>> Use Etoys projects >>>> -------------------------- >>>> 1. Download latest 5.2a >>>> 2. Load the Add-On which allows for Etoys projects >>>> see thread 'MorphicProject subclass: #EtoysProject' >>>> 3. Find out what is possible to do and what is not possible. >>>> Develop several test cases >>>> >>>> HH. >>>> >>>> On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>> Hi Edgar >>>>> >>>>> On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote: >>>>>> Added. >>>>>> But you don't need go to 3.8. >>>>>> 3.10.2 should work and if not send mail to me. >>>>> >>>>> It works fine in 3.10.2 as well. >>>>> >>>>>> For a complete forensics, 4.5 could be updated almost to 4.6 >>>>>> final, >>>>>> when >>>>>> Cog >>>>>> brings us speed and troubles :=) >>>>> >>>>> This probably does not work generally, see new test case below. >>>>> >>>>> >>>>> A new test case is here >>>>> Load a small piece of 'active content' (a "slide"), together >>>>> with >>>>> construction code and instructions >>>>> http://wiki.squeak.org/squeak/2765 >>>>> >>>>> Result >>>>> - 3.2 .morph file was created in Squeak 3.2 >>>>> - 3.8.1 - loads fine >>>>> - 3.10.2 - loads fine >>>>> - 4.4 - does NOT load >>>>> - 5.1 - does NOT load >>>>> - Squeak6.0alpha #17233 - does NOT load >>>>> - 5.2a - loads fine >>>>> >>>>> >>>>> >>>>> --------------------------------------------------------------- >>>>> >>>>> Another test case from the VM-developer list >>>>> >>>>> 1. On macOS Sierra, version 10.12.6 (16G1314). >>>>> 2. Downloaded most recent Squeak5.2alpha -macOS.zip, >>>>> 3. extract it, >>>>> 4. copy it to a new folder and open it. >>>>> 5. Click on maximize button in the Squeak window. >>>>> >>>>> EXPECTED RESULT >>>>> The Squeak window is maximized. >>>>> >>>>> CURRENT RESULT >>>>> Squeak crashes >>>>> >>>>> Might be difficult to reproduce >>>>> >>>>> ----------------------------- >>>>> Regards >>>>> Hannes >>>>> >>>> >>> >> >
Develop and execute manual testcases for project saving / loading of Squeak 5.2 *.pr files (*.pr file see http://wiki.squeak.org/squeak/885) Example file Project32b5d2.004.pr attached
Result: SUCCESS
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Test case copied from http://lists.squeakfoundation.org/pipermail/squeak-dev/2018-July/199422.html
- Open a workspace, type some text in it.
- Ctrl+left click on the text to open the morph menu of the
TextMorphForEditView. 3. Choose "text properties..."
Result: FAILURE
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Project saving and loading has been made to work again: Test various scenarios.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
NuScratch: If you click on 'full screen' you get Project>>#fullScreenOn has been deprecated.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
NuScratch installation test in Squeak 5.2a
Result OK Steps: http://wiki.squeak.org/squeak/1263 Comment: Too many steps to do the installation.
Help call does not work
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Note that the test code for the test in the previous mail is just
s := SimpleButtonMorph new. s target: [(EllipseMorph new extent: 50@50; color: Color red) openInHand]. s label: 'Get a red dot'. s actionSelector: #value. s openInHand.
It is to be pasted into a Workspace , executed and then the workspace needs to be closed before the project is saved.
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: > A test case which tests project loading from Squeak 3.x projects - a > project which includes a BlockContext object > > A minimal test case is > > a) Take a Squeak 3.10.2 image such as the > http://folk.uio.no/trygver/assets/BabyIDE.zip version from Trygve > Reenskaug > > use an interpreter VM to open it. > > b) open a new empty project (no flaps, no trash can): Label it > 'SimplBtnMrphWthBlkAsTgt1' > (the name needs to be less than 24 characters, unfortunately) > > c) Use the second example of page http://wiki.squeak.org/squeak/6413 > a SimpleButtonMorph with a block as target. > > d) Choose 'world menu' / 'projects' / 'save project on local file > only' > > e) Get the file 'SimplBtnMrphWthBlkAsTgt1.001.pr' from the > Squeaklets > folder > > f) Drop the project file onto the desktop of a Squeak5.2alpha latest > update: #18117 image > > > On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >> Load and test >> >> SIXX - Smalltalk Instance eXchange in XML >> >> SIXX allows you to exchange nets of Smalltalk objects between >> Squeak, >> Pharo, Cuis, VW and Dolphin Smalltalk. >> >> http://wiki.squeak.org/squeak/84 >> >> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>> Page http://wiki.squeak.org/squeak/1183 shows the results of >>> loading >>> *.pr files from SqueakLand (Etoys project files). Currently 10 >>> project >>> files load fine, 2 do not. >>> >>> On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>> Test case: 'Unloading Etoys from Squeak 5.2' >>>> >>>> Description: http://wiki.squeak.org/squeak/1156 >>>> >>>> ToDo: Do test and update wiki page with the result. >>>> >>>> On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>> A sketch of another manual test case (details will be provided >>>>> in >>>>> another thread) >>>>> >>>>> Use Etoys projects >>>>> -------------------------- >>>>> 1. Download latest 5.2a >>>>> 2. Load the Add-On which allows for Etoys projects >>>>> see thread 'MorphicProject subclass: #EtoysProject' >>>>> 3. Find out what is possible to do and what is not possible. >>>>> Develop several test cases >>>>> >>>>> HH. >>>>> >>>>> On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>> Hi Edgar >>>>>> >>>>>> On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote: >>>>>>> Added. >>>>>>> But you don't need go to 3.8. >>>>>>> 3.10.2 should work and if not send mail to me. >>>>>> >>>>>> It works fine in 3.10.2 as well. >>>>>> >>>>>>> For a complete forensics, 4.5 could be updated almost to 4.6 >>>>>>> final, >>>>>>> when >>>>>>> Cog >>>>>>> brings us speed and troubles :=) >>>>>> >>>>>> This probably does not work generally, see new test case below. >>>>>> >>>>>> >>>>>> A new test case is here >>>>>> Load a small piece of 'active content' (a "slide"), together >>>>>> with >>>>>> construction code and instructions >>>>>> http://wiki.squeak.org/squeak/2765 >>>>>> >>>>>> Result >>>>>> - 3.2 .morph file was created in Squeak 3.2 >>>>>> - 3.8.1 - loads fine >>>>>> - 3.10.2 - loads fine >>>>>> - 4.4 - does NOT load >>>>>> - 5.1 - does NOT load >>>>>> - Squeak6.0alpha #17233 - does NOT load >>>>>> - 5.2a - loads fine >>>>>> >>>>>> >>>>>> >>>>>> --------------------------------------------------------------- >>>>>> >>>>>> Another test case from the VM-developer list >>>>>> >>>>>> 1. On macOS Sierra, version 10.12.6 (16G1314). >>>>>> 2. Downloaded most recent Squeak5.2alpha -macOS.zip, >>>>>> 3. extract it, >>>>>> 4. copy it to a new folder and open it. >>>>>> 5. Click on maximize button in the Squeak window. >>>>>> >>>>>> EXPECTED RESULT >>>>>> The Squeak window is maximized. >>>>>> >>>>>> CURRENT RESULT >>>>>> Squeak crashes >>>>>> >>>>>> Might be difficult to reproduce >>>>>> >>>>>> ----------------------------- >>>>>> Regards >>>>>> Hannes >>>>>> >>>>> >>>> >>> >> >
P.S. Project32b5d2.004.pr
32b = 32bit.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Develop and execute manual testcases for project saving / loading of Squeak 5.2 *.pr files (*.pr file see http://wiki.squeak.org/squeak/885) Example file Project32b5d2.004.pr attached
Result: SUCCESS
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Test case copied from http://lists.squeakfoundation.org/pipermail/squeak-dev/2018-July/199422.html
- Open a workspace, type some text in it.
- Ctrl+left click on the text to open the morph menu of the
TextMorphForEditView. 3. Choose "text properties..."
Result: FAILURE
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Project saving and loading has been made to work again: Test various scenarios.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
NuScratch: If you click on 'full screen' you get Project>>#fullScreenOn has been deprecated.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
NuScratch installation test in Squeak 5.2a
Result OK Steps: http://wiki.squeak.org/squeak/1263 Comment: Too many steps to do the installation.
Help call does not work
On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: > Note that the test code for the test in the previous mail is just > > s := SimpleButtonMorph new. > s target: [(EllipseMorph new extent: 50@50; color: Color red) > openInHand]. > s label: 'Get a red dot'. > s actionSelector: #value. > s openInHand. > > It is to be pasted into a Workspace , executed and then the > workspace > needs to be closed before the project is saved. > > On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >> A test case which tests project loading from Squeak 3.x projects - >> a >> project which includes a BlockContext object >> >> A minimal test case is >> >> a) Take a Squeak 3.10.2 image such as the >> http://folk.uio.no/trygver/assets/BabyIDE.zip version from Trygve >> Reenskaug >> >> use an interpreter VM to open it. >> >> b) open a new empty project (no flaps, no trash can): Label it >> 'SimplBtnMrphWthBlkAsTgt1' >> (the name needs to be less than 24 characters, unfortunately) >> >> c) Use the second example of page >> http://wiki.squeak.org/squeak/6413 >> a SimpleButtonMorph with a block as target. >> >> d) Choose 'world menu' / 'projects' / 'save project on local file >> only' >> >> e) Get the file 'SimplBtnMrphWthBlkAsTgt1.001.pr' from the >> Squeaklets >> folder >> >> f) Drop the project file onto the desktop of a Squeak5.2alpha >> latest >> update: #18117 image >> >> >> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>> Load and test >>> >>> SIXX - Smalltalk Instance eXchange in XML >>> >>> SIXX allows you to exchange nets of Smalltalk objects between >>> Squeak, >>> Pharo, Cuis, VW and Dolphin Smalltalk. >>> >>> http://wiki.squeak.org/squeak/84 >>> >>> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>> Page http://wiki.squeak.org/squeak/1183 shows the results of >>>> loading >>>> *.pr files from SqueakLand (Etoys project files). Currently 10 >>>> project >>>> files load fine, 2 do not. >>>> >>>> On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>> Test case: 'Unloading Etoys from Squeak 5.2' >>>>> >>>>> Description: http://wiki.squeak.org/squeak/1156 >>>>> >>>>> ToDo: Do test and update wiki page with the result. >>>>> >>>>> On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>> A sketch of another manual test case (details will be provided >>>>>> in >>>>>> another thread) >>>>>> >>>>>> Use Etoys projects >>>>>> -------------------------- >>>>>> 1. Download latest 5.2a >>>>>> 2. Load the Add-On which allows for Etoys projects >>>>>> see thread 'MorphicProject subclass: #EtoysProject' >>>>>> 3. Find out what is possible to do and what is not possible. >>>>>> Develop several test cases >>>>>> >>>>>> HH. >>>>>> >>>>>> On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>>> Hi Edgar >>>>>>> >>>>>>> On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com wrote: >>>>>>>> Added. >>>>>>>> But you don't need go to 3.8. >>>>>>>> 3.10.2 should work and if not send mail to me. >>>>>>> >>>>>>> It works fine in 3.10.2 as well. >>>>>>> >>>>>>>> For a complete forensics, 4.5 could be updated almost to 4.6 >>>>>>>> final, >>>>>>>> when >>>>>>>> Cog >>>>>>>> brings us speed and troubles :=) >>>>>>> >>>>>>> This probably does not work generally, see new test case >>>>>>> below. >>>>>>> >>>>>>> >>>>>>> A new test case is here >>>>>>> Load a small piece of 'active content' (a "slide"), together >>>>>>> with >>>>>>> construction code and instructions >>>>>>> http://wiki.squeak.org/squeak/2765 >>>>>>> >>>>>>> Result >>>>>>> - 3.2 .morph file was created in Squeak 3.2 >>>>>>> - 3.8.1 - loads fine >>>>>>> - 3.10.2 - loads fine >>>>>>> - 4.4 - does NOT load >>>>>>> - 5.1 - does NOT load >>>>>>> - Squeak6.0alpha #17233 - does NOT load >>>>>>> - 5.2a - loads fine >>>>>>> >>>>>>> >>>>>>> >>>>>>> --------------------------------------------------------------- >>>>>>> >>>>>>> Another test case from the VM-developer list >>>>>>> >>>>>>> 1. On macOS Sierra, version 10.12.6 (16G1314). >>>>>>> 2. Downloaded most recent Squeak5.2alpha -macOS.zip, >>>>>>> 3. extract it, >>>>>>> 4. copy it to a new folder and open it. >>>>>>> 5. Click on maximize button in the Squeak window. >>>>>>> >>>>>>> EXPECTED RESULT >>>>>>> The Squeak window is maximized. >>>>>>> >>>>>>> CURRENT RESULT >>>>>>> Squeak crashes >>>>>>> >>>>>>> Might be difficult to reproduce >>>>>>> >>>>>>> ----------------------------- >>>>>>> Regards >>>>>>> Hannes >>>>>>> >>>>>> >>>>> >>>> >>> >> >
Installation of Metacello http://wiki.squeak.org/squeak/6157 https://github.com/Metacello/metacello As of now leads to a VM crash.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
P.S. Project32b5d2.004.pr
32b = 32bit.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Develop and execute manual testcases for project saving / loading of Squeak 5.2 *.pr files (*.pr file see http://wiki.squeak.org/squeak/885) Example file Project32b5d2.004.pr attached
Result: SUCCESS
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Test case copied from http://lists.squeakfoundation.org/pipermail/squeak-dev/2018-July/199422.html
- Open a workspace, type some text in it.
- Ctrl+left click on the text to open the morph menu of the
TextMorphForEditView. 3. Choose "text properties..."
Result: FAILURE
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Project saving and loading has been made to work again: Test various scenarios.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
NuScratch: If you click on 'full screen' you get Project>>#fullScreenOn has been deprecated.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: > NuScratch installation test in Squeak 5.2a > > Result OK > Steps: http://wiki.squeak.org/squeak/1263 > Comment: Too many steps to do the installation. Help call does not work > > On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >> Note that the test code for the test in the previous mail is just >> >> s := SimpleButtonMorph new. >> s target: [(EllipseMorph new extent: 50@50; color: Color red) >> openInHand]. >> s label: 'Get a red dot'. >> s actionSelector: #value. >> s openInHand. >> >> It is to be pasted into a Workspace , executed and then the >> workspace >> needs to be closed before the project is saved. >> >> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>> A test case which tests project loading from Squeak 3.x projects - >>> a >>> project which includes a BlockContext object >>> >>> A minimal test case is >>> >>> a) Take a Squeak 3.10.2 image such as the >>> http://folk.uio.no/trygver/assets/BabyIDE.zip version from Trygve >>> Reenskaug >>> >>> use an interpreter VM to open it. >>> >>> b) open a new empty project (no flaps, no trash can): Label it >>> 'SimplBtnMrphWthBlkAsTgt1' >>> (the name needs to be less than 24 characters, unfortunately) >>> >>> c) Use the second example of page >>> http://wiki.squeak.org/squeak/6413 >>> a SimpleButtonMorph with a block as target. >>> >>> d) Choose 'world menu' / 'projects' / 'save project on local file >>> only' >>> >>> e) Get the file 'SimplBtnMrphWthBlkAsTgt1.001.pr' from the >>> Squeaklets >>> folder >>> >>> f) Drop the project file onto the desktop of a Squeak5.2alpha >>> latest >>> update: #18117 image >>> >>> >>> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>> Load and test >>>> >>>> SIXX - Smalltalk Instance eXchange in XML >>>> >>>> SIXX allows you to exchange nets of Smalltalk objects between >>>> Squeak, >>>> Pharo, Cuis, VW and Dolphin Smalltalk. >>>> >>>> http://wiki.squeak.org/squeak/84 >>>> >>>> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>> Page http://wiki.squeak.org/squeak/1183 shows the results of >>>>> loading >>>>> *.pr files from SqueakLand (Etoys project files). Currently 10 >>>>> project >>>>> files load fine, 2 do not. >>>>> >>>>> On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>> Test case: 'Unloading Etoys from Squeak 5.2' >>>>>> >>>>>> Description: http://wiki.squeak.org/squeak/1156 >>>>>> >>>>>> ToDo: Do test and update wiki page with the result. >>>>>> >>>>>> On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>>> A sketch of another manual test case (details will be provided >>>>>>> in >>>>>>> another thread) >>>>>>> >>>>>>> Use Etoys projects >>>>>>> -------------------------- >>>>>>> 1. Download latest 5.2a >>>>>>> 2. Load the Add-On which allows for Etoys projects >>>>>>> see thread 'MorphicProject subclass: #EtoysProject' >>>>>>> 3. Find out what is possible to do and what is not possible. >>>>>>> Develop several test cases >>>>>>> >>>>>>> HH. >>>>>>> >>>>>>> On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>>>> Hi Edgar >>>>>>>> >>>>>>>> On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com >>>>>>>> wrote: >>>>>>>>> Added. >>>>>>>>> But you don't need go to 3.8. >>>>>>>>> 3.10.2 should work and if not send mail to me. >>>>>>>> >>>>>>>> It works fine in 3.10.2 as well. >>>>>>>> >>>>>>>>> For a complete forensics, 4.5 could be updated almost to 4.6 >>>>>>>>> final, >>>>>>>>> when >>>>>>>>> Cog >>>>>>>>> brings us speed and troubles :=) >>>>>>>> >>>>>>>> This probably does not work generally, see new test case >>>>>>>> below. >>>>>>>> >>>>>>>> >>>>>>>> A new test case is here >>>>>>>> Load a small piece of 'active content' (a "slide"), together >>>>>>>> with >>>>>>>> construction code and instructions >>>>>>>> http://wiki.squeak.org/squeak/2765 >>>>>>>> >>>>>>>> Result >>>>>>>> - 3.2 .morph file was created in Squeak 3.2 >>>>>>>> - 3.8.1 - loads fine >>>>>>>> - 3.10.2 - loads fine >>>>>>>> - 4.4 - does NOT load >>>>>>>> - 5.1 - does NOT load >>>>>>>> - Squeak6.0alpha #17233 - does NOT load >>>>>>>> - 5.2a - loads fine >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> --------------------------------------------------------------- >>>>>>>> >>>>>>>> Another test case from the VM-developer list >>>>>>>> >>>>>>>> 1. On macOS Sierra, version 10.12.6 (16G1314). >>>>>>>> 2. Downloaded most recent Squeak5.2alpha -macOS.zip, >>>>>>>> 3. extract it, >>>>>>>> 4. copy it to a new folder and open it. >>>>>>>> 5. Click on maximize button in the Squeak window. >>>>>>>> >>>>>>>> EXPECTED RESULT >>>>>>>> The Squeak window is maximized. >>>>>>>> >>>>>>>> CURRENT RESULT >>>>>>>> Squeak crashes >>>>>>>> >>>>>>>> Might be difficult to reproduce >>>>>>>> >>>>>>>> ----------------------------- >>>>>>>> Regards >>>>>>>> Hannes >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >
Reproduced on OS X 10.13.4, Squeak 5.2alpha #18137-64bit, Cog Spur 5.0-201806080613.
On Jul 4, 2018, at 1:26 PM, H. Hirzel wrote:
Installation of Metacello http://wiki.squeak.org/squeak/6157 https://github.com/Metacello/metacello As of now leads to a VM crash.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
P.S. Project32b5d2.004.pr
32b = 32bit.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Develop and execute manual testcases for project saving / loading of Squeak 5.2 *.pr files (*.pr file see http://wiki.squeak.org/squeak/885) Example file Project32b5d2.004.pr attached
Result: SUCCESS
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Test case copied from http://lists.squeakfoundation.org/pipermail/squeak-dev/2018-July/199422.html
- Open a workspace, type some text in it.
- Ctrl+left click on the text to open the morph menu of the
TextMorphForEditView. 3. Choose "text properties..."
Result: FAILURE
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Project saving and loading has been made to work again: Test various scenarios.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
NuScratch: If you click on 'full screen' you get Project>>#fullScreenOn has been deprecated.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: > On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: >> NuScratch installation test in Squeak 5.2a >> >> Result OK >> Steps: http://wiki.squeak.org/squeak/1263 >> Comment: Too many steps to do the installation. > Help call does not work >> >> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>> Note that the test code for the test in the previous mail is just >>> >>> s := SimpleButtonMorph new. >>> s target: [(EllipseMorph new extent: 50@50; color: Color red) >>> openInHand]. >>> s label: 'Get a red dot'. >>> s actionSelector: #value. >>> s openInHand. >>> >>> It is to be pasted into a Workspace , executed and then the >>> workspace >>> needs to be closed before the project is saved. >>> >>> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>> A test case which tests project loading from Squeak 3.x projects - >>>> a >>>> project which includes a BlockContext object >>>> >>>> A minimal test case is >>>> >>>> a) Take a Squeak 3.10.2 image such as the >>>> http://folk.uio.no/trygver/assets/BabyIDE.zip version from Trygve >>>> Reenskaug >>>> >>>> use an interpreter VM to open it. >>>> >>>> b) open a new empty project (no flaps, no trash can): Label it >>>> 'SimplBtnMrphWthBlkAsTgt1' >>>> (the name needs to be less than 24 characters, unfortunately) >>>> >>>> c) Use the second example of page >>>> http://wiki.squeak.org/squeak/6413 >>>> a SimpleButtonMorph with a block as target. >>>> >>>> d) Choose 'world menu' / 'projects' / 'save project on local file >>>> only' >>>> >>>> e) Get the file 'SimplBtnMrphWthBlkAsTgt1.001.pr' from the >>>> Squeaklets >>>> folder >>>> >>>> f) Drop the project file onto the desktop of a Squeak5.2alpha >>>> latest >>>> update: #18117 image >>>> >>>> >>>> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>> Load and test >>>>> >>>>> SIXX - Smalltalk Instance eXchange in XML >>>>> >>>>> SIXX allows you to exchange nets of Smalltalk objects between >>>>> Squeak, >>>>> Pharo, Cuis, VW and Dolphin Smalltalk. >>>>> >>>>> http://wiki.squeak.org/squeak/84 >>>>> >>>>> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>> Page http://wiki.squeak.org/squeak/1183 shows the results of >>>>>> loading >>>>>> *.pr files from SqueakLand (Etoys project files). Currently 10 >>>>>> project >>>>>> files load fine, 2 do not. >>>>>> >>>>>> On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>>> Test case: 'Unloading Etoys from Squeak 5.2' >>>>>>> >>>>>>> Description: http://wiki.squeak.org/squeak/1156 >>>>>>> >>>>>>> ToDo: Do test and update wiki page with the result. >>>>>>> >>>>>>> On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>>>> A sketch of another manual test case (details will be provided >>>>>>>> in >>>>>>>> another thread) >>>>>>>> >>>>>>>> Use Etoys projects >>>>>>>> -------------------------- >>>>>>>> 1. Download latest 5.2a >>>>>>>> 2. Load the Add-On which allows for Etoys projects >>>>>>>> see thread 'MorphicProject subclass: #EtoysProject' >>>>>>>> 3. Find out what is possible to do and what is not possible. >>>>>>>> Develop several test cases >>>>>>>> >>>>>>>> HH. >>>>>>>> >>>>>>>> On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>>>>> Hi Edgar >>>>>>>>> >>>>>>>>> On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com >>>>>>>>> wrote: >>>>>>>>>> Added. >>>>>>>>>> But you don't need go to 3.8. >>>>>>>>>> 3.10.2 should work and if not send mail to me. >>>>>>>>> >>>>>>>>> It works fine in 3.10.2 as well. >>>>>>>>> >>>>>>>>>> For a complete forensics, 4.5 could be updated almost to 4.6 >>>>>>>>>> final, >>>>>>>>>> when >>>>>>>>>> Cog >>>>>>>>>> brings us speed and troubles :=) >>>>>>>>> >>>>>>>>> This probably does not work generally, see new test case >>>>>>>>> below. >>>>>>>>> >>>>>>>>> >>>>>>>>> A new test case is here >>>>>>>>> Load a small piece of 'active content' (a "slide"), together >>>>>>>>> with >>>>>>>>> construction code and instructions >>>>>>>>> http://wiki.squeak.org/squeak/2765 >>>>>>>>> >>>>>>>>> Result >>>>>>>>> - 3.2 .morph file was created in Squeak 3.2 >>>>>>>>> - 3.8.1 - loads fine >>>>>>>>> - 3.10.2 - loads fine >>>>>>>>> - 4.4 - does NOT load >>>>>>>>> - 5.1 - does NOT load >>>>>>>>> - Squeak6.0alpha #17233 - does NOT load >>>>>>>>> - 5.2a - loads fine >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> --------------------------------------------------------------- >>>>>>>>> >>>>>>>>> Another test case from the VM-developer list >>>>>>>>> >>>>>>>>> 1. On macOS Sierra, version 10.12.6 (16G1314). >>>>>>>>> 2. Downloaded most recent Squeak5.2alpha -macOS.zip, >>>>>>>>> 3. extract it, >>>>>>>>> 4. copy it to a new folder and open it. >>>>>>>>> 5. Click on maximize button in the Squeak window. >>>>>>>>> >>>>>>>>> EXPECTED RESULT >>>>>>>>> The Squeak window is maximized. >>>>>>>>> >>>>>>>>> CURRENT RESULT >>>>>>>>> Squeak crashes >>>>>>>>> >>>>>>>>> Might be difficult to reproduce >>>>>>>>> >>>>>>>>> ----------------------------- >>>>>>>>> Regards >>>>>>>>> Hannes >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >
Seaside installations needed
Installer ensureRecentMetacello
Metacello new configuration: 'Seaside3'; repository: 'http://www.smalltalkhub.com/mc/Seaside/MetacelloConfigurations/main'; version: #stable; load: 'OneClick'.
On 7/5/18, Tim Johnson digit@sonic.net wrote:
Reproduced on OS X 10.13.4, Squeak 5.2alpha #18137-64bit, Cog Spur 5.0-201806080613.
On Jul 4, 2018, at 1:26 PM, H. Hirzel wrote:
Installation of Metacello http://wiki.squeak.org/squeak/6157 https://github.com/Metacello/metacello As of now leads to a VM crash.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
P.S. Project32b5d2.004.pr
32b = 32bit.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Develop and execute manual testcases for project saving / loading of Squeak 5.2 *.pr files (*.pr file see http://wiki.squeak.org/squeak/885) Example file Project32b5d2.004.pr attached
Result: SUCCESS
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Test case copied from http://lists.squeakfoundation.org/pipermail/squeak-dev/2018-July/199422.html
- Open a workspace, type some text in it.
- Ctrl+left click on the text to open the morph menu of the
TextMorphForEditView. 3. Choose "text properties..."
Result: FAILURE
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote:
Project saving and loading has been made to work again: Test various scenarios.
On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: > NuScratch: If you click on 'full screen' you get > Project>>#fullScreenOn has been deprecated. > > > On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: >> On 7/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>> NuScratch installation test in Squeak 5.2a >>> >>> Result OK >>> Steps: http://wiki.squeak.org/squeak/1263 >>> Comment: Too many steps to do the installation. >> Help call does not work >>> >>> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>> Note that the test code for the test in the previous mail is just >>>> >>>> s := SimpleButtonMorph new. >>>> s target: [(EllipseMorph new extent: 50@50; color: Color red) >>>> openInHand]. >>>> s label: 'Get a red dot'. >>>> s actionSelector: #value. >>>> s openInHand. >>>> >>>> It is to be pasted into a Workspace , executed and then the >>>> workspace >>>> needs to be closed before the project is saved. >>>> >>>> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>> A test case which tests project loading from Squeak 3.x projects >>>>> - >>>>> a >>>>> project which includes a BlockContext object >>>>> >>>>> A minimal test case is >>>>> >>>>> a) Take a Squeak 3.10.2 image such as the >>>>> http://folk.uio.no/trygver/assets/BabyIDE.zip version from Trygve >>>>> Reenskaug >>>>> >>>>> use an interpreter VM to open it. >>>>> >>>>> b) open a new empty project (no flaps, no trash can): Label it >>>>> 'SimplBtnMrphWthBlkAsTgt1' >>>>> (the name needs to be less than 24 characters, unfortunately) >>>>> >>>>> c) Use the second example of page >>>>> http://wiki.squeak.org/squeak/6413 >>>>> a SimpleButtonMorph with a block as target. >>>>> >>>>> d) Choose 'world menu' / 'projects' / 'save project on local file >>>>> only' >>>>> >>>>> e) Get the file 'SimplBtnMrphWthBlkAsTgt1.001.pr' from the >>>>> Squeaklets >>>>> folder >>>>> >>>>> f) Drop the project file onto the desktop of a Squeak5.2alpha >>>>> latest >>>>> update: #18117 image >>>>> >>>>> >>>>> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>> Load and test >>>>>> >>>>>> SIXX - Smalltalk Instance eXchange in XML >>>>>> >>>>>> SIXX allows you to exchange nets of Smalltalk objects between >>>>>> Squeak, >>>>>> Pharo, Cuis, VW and Dolphin Smalltalk. >>>>>> >>>>>> http://wiki.squeak.org/squeak/84 >>>>>> >>>>>> On 6/28/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>>> Page http://wiki.squeak.org/squeak/1183 shows the results of >>>>>>> loading >>>>>>> *.pr files from SqueakLand (Etoys project files). Currently 10 >>>>>>> project >>>>>>> files load fine, 2 do not. >>>>>>> >>>>>>> On 6/9/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>>>> Test case: 'Unloading Etoys from Squeak 5.2' >>>>>>>> >>>>>>>> Description: http://wiki.squeak.org/squeak/1156 >>>>>>>> >>>>>>>> ToDo: Do test and update wiki page with the result. >>>>>>>> >>>>>>>> On 6/6/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>>>>> A sketch of another manual test case (details will be >>>>>>>>> provided >>>>>>>>> in >>>>>>>>> another thread) >>>>>>>>> >>>>>>>>> Use Etoys projects >>>>>>>>> -------------------------- >>>>>>>>> 1. Download latest 5.2a >>>>>>>>> 2. Load the Add-On which allows for Etoys projects >>>>>>>>> see thread 'MorphicProject subclass: #EtoysProject' >>>>>>>>> 3. Find out what is possible to do and what is not possible. >>>>>>>>> Develop several test cases >>>>>>>>> >>>>>>>>> HH. >>>>>>>>> >>>>>>>>> On 6/2/18, H. Hirzel hannes.hirzel@gmail.com wrote: >>>>>>>>>> Hi Edgar >>>>>>>>>> >>>>>>>>>> On 5/26/18, Edgar J. De Cleene edgardec2005@gmail.com >>>>>>>>>> wrote: >>>>>>>>>>> Added. >>>>>>>>>>> But you don't need go to 3.8. >>>>>>>>>>> 3.10.2 should work and if not send mail to me. >>>>>>>>>> >>>>>>>>>> It works fine in 3.10.2 as well. >>>>>>>>>> >>>>>>>>>>> For a complete forensics, 4.5 could be updated almost to >>>>>>>>>>> 4.6 >>>>>>>>>>> final, >>>>>>>>>>> when >>>>>>>>>>> Cog >>>>>>>>>>> brings us speed and troubles :=) >>>>>>>>>> >>>>>>>>>> This probably does not work generally, see new test case >>>>>>>>>> below. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> A new test case is here >>>>>>>>>> Load a small piece of 'active content' (a "slide"), together >>>>>>>>>> with >>>>>>>>>> construction code and instructions >>>>>>>>>> http://wiki.squeak.org/squeak/2765 >>>>>>>>>> >>>>>>>>>> Result >>>>>>>>>> - 3.2 .morph file was created in Squeak 3.2 >>>>>>>>>> - 3.8.1 - loads fine >>>>>>>>>> - 3.10.2 - loads fine >>>>>>>>>> - 4.4 - does NOT load >>>>>>>>>> - 5.1 - does NOT load >>>>>>>>>> - Squeak6.0alpha #17233 - does NOT load >>>>>>>>>> - 5.2a - loads fine >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> --------------------------------------------------------------- >>>>>>>>>> >>>>>>>>>> Another test case from the VM-developer list >>>>>>>>>> >>>>>>>>>> 1. On macOS Sierra, version 10.12.6 (16G1314). >>>>>>>>>> 2. Downloaded most recent Squeak5.2alpha -macOS.zip, >>>>>>>>>> 3. extract it, >>>>>>>>>> 4. copy it to a new folder and open it. >>>>>>>>>> 5. Click on maximize button in the Squeak window. >>>>>>>>>> >>>>>>>>>> EXPECTED RESULT >>>>>>>>>> The Squeak window is maximized. >>>>>>>>>> >>>>>>>>>> CURRENT RESULT >>>>>>>>>> Squeak crashes >>>>>>>>>> >>>>>>>>>> Might be difficult to reproduce >>>>>>>>>> >>>>>>>>>> ----------------------------- >>>>>>>>>> Regards >>>>>>>>>> Hannes >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >
squeak-dev@lists.squeakfoundation.org