Hi Jakob,
Inspectors do life update and are much quicker if your Object has large Collections. I use them more often than explorers.
Cheers, Herbert
<div>-------- Ursprüngliche Nachricht --------</div><div>Von: Jakob Reschke jakob.reschke@student.hpi.de </div><div>Datum:03.11.2016 01:19 (GMT+01:00) </div><div>An: ma.chris.m@gmail.com,The general-purpose Squeak developers list squeak-dev@lists.squeakfoundation.org </div><div>Betreff: Re: [squeak-dev] The Inbox: Morphic-jr.1315.mcz </div><div> </div>There is a toggle button? Ah, yes, it did not cross my mind that the button in the lower right corner would change the tool itself. Actually I did not even really notice the button until now... you may call be routine-blinded. But at first glance I would imagine that button to be linked to the evaluation box left of the button, even if that makes no sense on second thought.
For reference, the first place I searched for the toggle button was the SystemWindow title bar or rather the window menu, being prejudiced against the actual button. If there ever was a discussion about this feature and the button placement, I clearly missed that as well.
However, coming back to the debug menu, I cannot imagine a reason to ever want an Inspector rather than an Explorer for the model, except when the Explorer screws up on that particular object, at least when using the StandardToolSet.
2016-11-03 0:58 GMT+01:00 Chris Muller asqueaker@gmail.com:
Now that we have the Inspect/Explore toggle button on both the Inspector and Explorer, I wondered whether we would have the opportunity to shorten this menu rather than continue doubling up every menu item. (inspect, explore) * ("it", world, morph, owner chain, model) becomes a lot of combinations..
On Wed, Nov 2, 2016 at 10:08 AM, commits@source.squeak.org wrote:
A new version of Morphic was added to project The Inbox: http://source.squeak.org/inbox/Morphic-jr.1315.mcz
==================== Summary ====================
Name: Morphic-jr.1315 Author: jr Time: 2 November 2016, 4:07:47.490156 pm UUID: b62211be-55cc-e34a-a7c5-add76ead2b6f Ancestors: Morphic-nice.1314
add 'explore model' to a Morph's debug menu
in addition to 'inspect model'
=============== Diff against Morphic-nice.1314 ===============
Item was changed: ----- Method: MenuIcons class>>itemsIcons (in category 'menu decoration') ----- itemsIcons "answer a collection of associations wordings -> icon to decorate the menus all over the image" | icons | icons := OrderedCollection new.
"icons add: #('Test Runner' ) -> self smallTrafficIcon."
" world menu" "icons add: #('previous project' 'go to previous project') -> self smallProjectBackIcon." icons add: #('go to next project') -> self smallProjectNextIcon. icons add: #('select' ) -> self smallSelectIcon. icons add: #('jump to project...' ) -> self smallProjectJumpIcon. icons add: #('open...' ) -> self smallOpenIcon. icons add: #('appearance...' ) -> self smallConfigurationIcon. icons add: #('help...' ) -> self smallHelpIcon. "icons add: #('windows...' ) -> self smallWindowIcon." icons add: #('changes...' ) -> self smallDocumentClockIcon. icons add: #('print PS to file...' ) -> self smallPrintIcon. icons add: #('debug...' ) -> self smallDebugIcon. icons add: #('export...' ) -> self smallExportIcon. icons add: #('save' ) -> self smallSaveIcon. "icons add: #('save project on file...' ) -> self smallProjectSaveIcon." "icons add: #('save as...') -> self smallSaveAsIcon. icons add: #('save as new version') -> self smallSaveNewIcon. icons add: #('save and quit' ) -> self smallQuitIcon." icons add: #('quit') -> self smallQuitNoSaveIcon. "icons add: #('load project from file...' ) -> self smallProjectLoadIcon." "" icons add: #('do it (d)' ) -> self smallDoItIcon. + icons add: #('inspect it (i)' 'inspect world' 'explore world' 'inspect model' 'explore model' 'inspect morph' 'explore morph' 'inspect owner chain' 'explore' 'inspect' 'explore (I)' 'inspect (i)' 'basic inspect' ) -> self smallInspectItIcon. - icons add: #('inspect it (i)' 'inspect world' 'explore world' 'inspect model' 'inspect morph' 'explore morph' 'inspect owner chain' 'explore' 'inspect' 'explore (I)' 'inspect (i)' 'basic inspect' ) -> self smallInspectItIcon. icons add: #('print it (p)' ) -> self smallPrintIcon. icons add: #('debug it (D)' ) -> self smallDebugIcon. icons add: #('tally it' ) -> self smallTimerIcon. "" icons add: #('copy (c)' 'copy to paste buffer' 'copy text' ) -> self smallCopyIcon. icons add: #('paste (v)') -> self smallPasteIcon. icons add: #('cut (x)' ) -> self smallCutIcon. "" icons add: #('accept (s)' 'yes' 'Yes' ) -> self smallOkIcon. icons add: #('cancel (l)' 'no' 'No' ) -> self smallCancelIcon. "" icons add: #('redo (Z)' ) -> self smallRedoIcon. icons add: #('undo (z)' ) -> self smallUndoIcon. "" icons add: #( 'find class... (f)' 'find method...' ) -> self smallSearchIcon. icons add: #('find...(f)') -> self smallFindIcon. "" icons add: #('remove' 'remove (x)' 'remove class (x)' 'delete method from changeset (d)' 'remove method from system (x)' 'delete class from change set (d)' 'remove class from system (x)' 'destroy change set (X)' ) -> self smallDeleteIcon. icons add: #('add item...' 'new category...' 'new change set... (n)' ) -> self smallNewIcon. "" icons add: #('objects (o)' ) -> self smallObjectCatalogIcon. icons add: #('authoring tools...') -> self smallAuthoringToolsIcon. icons add: #('projects...') -> self smallProjectIcon. "" icons add: #('make screenshot') -> self smallScreenshotIcon.
"" icons add: #('leftFlush' ) -> self smallLeftFlushIcon. icons add: #('rightFlush' ) -> self smallRightFlushIcon. icons add: #('centered' 'set alignment... (u)' ) -> self smallCenteredIcon. icons add: #('justified' ) -> self smallJustifiedIcon. "" icons add: #('set font... (k)' 'list font...' 'set subtitles font' 'change font' 'system fonts...' 'change font...' 'default text font...' 'flaps font...' 'eToys font...' 'eToys title font...' 'halo label font...' 'menu font...' 'window-title font...' 'balloon-help font...' 'code font...' 'button font...') -> self smallFontsIcon. icons add: #('full screen on') -> self smallFullscreenOnIcon. icons add: #('full screen off' ) -> self smallFullscreenOffIcon. "" ^ icons!
Item was changed: ----- Method: Morph>>buildDebugMenu: (in category 'debug and other') ----- buildDebugMenu: aHand "Answer a debugging menu for the receiver. The hand argument is seemingly historical and plays no role presently"
| aMenu aPlayer | aMenu := MenuMorph new defaultTarget: self. aMenu addStayUpItem. (self hasProperty: #errorOnDraw) ifTrue: [aMenu add: 'start drawing again' translated action: #resumeAfterDrawError. aMenu addLine]. (self hasProperty: #errorOnStep) ifTrue: [aMenu add: 'start stepping again' translated action: #resumeAfterStepError. aMenu addLine].
aMenu add: 'inspect morph' translated action: #inspectInMorphic:. aMenu add: 'inspect owner chain' translated action: #inspectOwnerChain. Smalltalk isMorphic ifFalse: [aMenu add: 'inspect morph (in MVC)' translated action: #inspect].
self isMorphicModel ifTrue: + [aMenu add: 'inspect model' translated target: self model action: #inspect; + add: 'explore model' translated target: self model action: #explore]. - [aMenu add: 'inspect model' translated target: self model action: #inspect]. (aPlayer := self player) ifNotNil: [aMenu add: 'inspect player' translated target: aPlayer action: #inspect].
aMenu add: 'explore morph' translated target: self selector: #exploreInMorphic:.
aMenu addLine. aPlayer ifNotNil: [ aMenu add: 'viewer for Player' translated target: self player action: #beViewed. aMenu balloonTextForLastItem: 'Opens a viewer on my Player -- this is the same thing you get if you click on the cyan "View" halo handle' translated ].
aMenu add: 'viewer for Morph' translated target: self action: #viewMorphDirectly. aMenu balloonTextForLastItem: 'Opens a Viewer on this Morph, rather than on its Player' translated. aMenu addLine.
aPlayer ifNotNil: [aPlayer class isUniClass ifTrue: [ aMenu add: 'browse player class' translated target: aPlayer selector: #haveFullProtocolBrowsedShowingSelector: argumentList: #(nil)]]. aMenu add: 'browse morph class' translated target: self selector: #browseHierarchy. (self isMorphicModel) ifTrue: [aMenu add: 'browse model class' target: self model selector: #browseHierarchy]. aMenu addLine.
self addViewingItemsTo: aMenu. aMenu add: 'make own subclass' translated action: #subclassMorph; add: 'save morph in file' translated action: #saveOnFile; addLine; add: 'call #tempCommand' translated action: #tempCommand; add: 'define #tempCommand' translated action: #defineTempCommand; addLine;
add: 'control-menu...' translated target: self selector: #invokeMetaMenu:; add: 'edit balloon help' translated action: #editBalloonHelpText.
^ aMenu!
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