[squeak-dev] looks evolution
bert at freudenbergs.de
Fri Apr 23 10:48:35 UTC 2010
On 23.04.2010, at 12:04, Tim Felgentreff wrote:
> On Wed, 2010-04-21 at 22:56 +0200, Bert Freudenberg wrote:
>> One oversight we had in 4.1 is that the buttons still have an ugly font - was that intentional?
>> - Bert -
> I actually found that a regression. My buttons used to look fine pretty
> much up until the release.
You probably changed them in your image, but not the default. That still uses a fuzzy TTF instead of the pretty bitmap ones.
I suggested as much a month ago (see below) but since you were doing the "looks" I did not push my preference.
- Bert -
Begin forwarded message:
> From: Bert Freudenberg <bert at freudenbergs.de>
> Date: 27. März 2010 13:03:25 MEZ
> To: The general-purpose Squeak developers list <squeak-dev at lists.squeakfoundation.org>
> Subject: Re: [squeak-dev] The Trunk: Morphic-ar.395.mcz
> On 27.03.2010, at 12:15, tim at nada1.de wrote:
>> Because some people asked for thinner window titles, you can set a smaller font using 'Preferences chooseWindowTitleFont'. I set it to Bitstream DejaVu Sans size 9 which should be available in all images.
> "Bitmap DejaVu Sans" you mean, and bold I guess :)
> But I agree, that's a better default. Button labels in particular should use the new bitmap fonts, too. Here's my preference:
> Preferences class>>restoreDefaultFonts
> self setDefaultFonts: #(
> (setSystemFontTo: 'Bitmap DejaVu Sans' 9)
> (setListFontTo: 'Bitmap DejaVu Sans' 9)
> (setFlapsFontTo: 'Bitmap DejaVu Sans Bold' 12)
> (setEToysFontTo: 'Bitmap DejaVu Sans Bold' 12)
> (setPaintBoxButtonFontTo: 'Bitmap DejaVu Sans Bold' 12)
> (setMenuFontTo: 'Bitmap DejaVu Sans' 9)
> (setWindowTitleFontTo: 'Bitmap DejaVu Sans Bold' 12)
> (setBalloonHelpFontTo: 'Bitmap DejaVu Sans' 7)
> (setCodeFontTo: 'Bitmap DejaVu Sans' 9)
> (setButtonFontTo: 'Bitmap DejaVu Sans' 9)
> To experiment there is also the World menu, "appearance ...", "system fonts".
> - Bert -
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