[squeak-dev] muO screencast

Lawson English lenglish5 at cox.net
Sat Apr 3 20:08:13 UTC 2010


Stéphane Rollandin wrote:
>> Stéphane,
>>
>> What was your objective when you have created this screencast?
>
> I don't remember exactly when, but clearly at some point someone told 
> me I should do screencasts :)
>
> This screencast I just uploaded is there for me to point to whenever 
> there is a need for it. That's pretty much all there is to it.
>
> Since it shows how to use the documentation, it is also a kind of 
> introduction to the documentation, so to say.
>
> The bottom line is that I find it very difficult to explain what muO 
> is and how it works to people that do not know what is Squeak. So the 
> screencast is also an introduction to Morphic, hopefully useful in 
> demonstrating what I mean when I say that the software is very dynamic.
>
>> Reading
>> your messages makes me believe that the documentation is good enough
>> to not need any screencast.
>
> Definitely. There is not enough of it, by far, but hopefully the 
> existing documentation is good.
>
>
>> A demo is a mean
>> to grab people's attention and subsequent interest in your project. In
>> that respect, I believe you are misusing your greatest asset: sound.
>> Music and sounds created by muO playing in background would be more
>> than enough even without a voice over. It's a good tradeoff anyway.
>
> You are probably right but it is definitely not my goal to grab 
> people's attention in such a general manner. I know for sure that only 
> a tiny fraction of the computer music community would be interested in 
> muO. I try to gather enough good-quality pieces of information for 
> having such people simply know that muO exists; it is clear from my 
> point of view that once they are aware of this, it's up to them to go 
> further.
>
> Actually it would really bother me if suddenly two thousand people 
> were to believe they can make music easily with muO. It is just not 
> the case. muO is difficult to use. I am convinced it can be very 
> useful to a handful of people, as much as I am convinced it is much 
> too complex and demanding for everybody else.
>
> Also I have to disagree that my greatest asset is sound. It is not. I 
> am not a good enough composer to dare attract people with my sounds :)
>
>
>> Many of us are also very busy. You make the assumption that we would
>> rush to try your system right away.
>
> I think you're making an assumption about my assumptions :)
>
> I just made public a screencast; nothing more. Since Edgar put muO in 
> its FunSqueak image I reckoned there might be an interest here about 
> this.
>
> The funny thing to me at this point is that it took you more time to 
> discuss the screencast with me than to: see the screencast, google 
> "muo squeak", download the image, play with the documentation, hear 
> sounds.
>
> I appreciate your feedback, but I don't understand why the feedback is 
> about the screencast, not about muO. Something went the wrong route 
> here :)
>
>> On top of that you expect us to "buy" a sound system
>
> Please, why should any piece of information be considered advertising 
> ? I really don't get it. I have nothing to sell, there is nothing to 
> buy. I have no interest whatsoever for the wrong kind of persons 
> getting in touch with me about a piece of software that is not for 
> them. I'm definitely not advertising muO. muO has been there for 
> years, evolving quietly; from time to time I make a little noise about 
> it here and there, some people contact me and it's ok like that.
>
> My domain is research, not marketing. I despise marketing. Please 
> don't confuse me with a salesman; it's insulting.
>
>
A grants proposal is a form of marketing. There's marketing for money, 
and marketing to make sure people know something is available that they 
might want to use.

Both require many of the same skills, IMHO.


Lawson
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