In addition to the existing alpha blending rules (24 and 34), I propose 3 new additional rules.

Check https://en.wikipedia.org/wiki/Alpha_compositing

Existing rule 34 is a correct implementation of Alpha Blending for scaled forms, i.e. if premultiplied alpha is used. But rule 24 is a correct implementation of non-scaled forms, only for the case where destination is opaque (i.e. it's alpha is 1.0 in every pixel). If destination includes translucency (or it is completely transparent), the result is not correct. In order to fix it, the RGB of each pixel need to be divided by the pixel alpha.

The proposed blendUnscaled is the basic (for non-scaled forms) alpha blending described in Wikipedia. Note that users knowing that destination background is opaque might call the faster rule 24 instead.

The other two additional proposed rules are for converting to and from premultiplied alpha.

EXISTING blend 24 alphaBlend
resultAlpha = srcAlpha + destAlpha*(1-srcAlpha)
resultRGB = srcAlpha*source + (1-srcAlpha)*dest

EXISTING blendAlphaScaled 34 alphaBlendScaled
resultRGBA = source + (1-srcAlpha)*dest

NEW PROPOSED multiplyRGBByAlpha
Non premultiplied alpha -> premultiplied alpha. Only uses destination. Alpha unmodified. For each RGB component,
resultRGB = dest*destAlpha

NEW PROPOSED divideRGBByAlpha
Premultiplied alpha -> non premultiplied alpha. Only uses destination. Alpha unmodified. For each RGB component,
resultRGB = dest/destAlpha

NEW PROPOSED blendUnscaled
Equivalent to blend, and then divideRGBByAlpha
resultAlpha = srcAlpha + destAlpha*(1-srcAlpha)
resultRGB = (srcAlpha*source + (1-srcAlpha)*dest) / resultAlpha

This would allow handling of scaled (premultiplied-alpha) forms, and blending of regular forms including translucency, without the need to call slower smalltalk code to fix the results.


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