Object>>#shortToGround

   self finalize.
    ^ self becomeForward: nil.

•••
𝙄𝙛 𝙮𝙤𝙪 𝙖𝙧𝙚 𝙙𝙧𝙞𝙫𝙞𝙣𝙜 𝙖 𝙋𝙤𝙧𝙨𝙘𝙝𝙚, 𝙩𝙝𝙖𝙣𝙠 𝙮𝙤𝙪 𝙛𝙤𝙧 
𝙢𝙤𝙫𝙞𝙣𝙜 𝙤𝙫𝙚𝙧, 𝙨𝙤 𝙩𝙝𝙖𝙩 𝙄 𝙘𝙤𝙪𝙡𝙙 𝙨𝙖𝙛𝙚𝙡𝙮 𝙥𝙖𝙨𝙨! 
𝘼𝙧𝙧𝙞𝙫𝙚𝙙𝙚𝙧𝙘𝙞, 𝙧𝙖𝙗𝙗𝙞𝙩 • 𝘿𝙖𝙩𝙨𝙪𝙣 𝟮𝟰𝟬𝙕 • 🐰

On Dec 23, 2022, at 16:47, rabbit <rabbit@callistohouse.org> wrote:

Very interesting thought came to my mind, as a result of this post, Christopher. Potentially interesting and I think worth a consideration.

You are talking about an 22392: HWGround object and it clicked. Digital circuitry. Is this a negative ground object? What does *that* mean, a ground? It’s an electrical circuit, stupid.

Hurumpf, does that mean we can cause objects to shortToGriund and force garbage collection by #vmbexomeForeward: to nil? Are there the analog (^,^) to a ground circuit, in Squeak? Why not? 

Does this make any sense, have utility, along with a Squeak System Monitor displaying the image thermodynamics of Pressure, Volume & Temperature? 

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•••
𝙄𝙛 𝙮𝙤𝙪 𝙖𝙧𝙚 𝙙𝙧𝙞𝙫𝙞𝙣𝙜 𝙖 𝙋𝙤𝙧𝙨𝙘𝙝𝙚, 𝙩𝙝𝙖𝙣𝙠 𝙮𝙤𝙪 𝙛𝙤𝙧 
𝙢𝙤𝙫𝙞𝙣𝙜 𝙤𝙫𝙚𝙧, 𝙨𝙤 𝙩𝙝𝙖𝙩 𝙄 𝙘𝙤𝙪𝙡𝙙 𝙨𝙖𝙛𝙚𝙡𝙮 𝙥𝙖𝙨𝙨! 
𝘼𝙧𝙧𝙞𝙫𝙚𝙙𝙚𝙧𝙘𝙞, 𝙧𝙖𝙗𝙗𝙞𝙩 • 𝘿𝙖𝙩𝙨𝙪𝙣 𝟮𝟰𝟬𝙕 • 🐰

On Dec 23, 2022, at 16:14, Christopher Becker <cb627hf@gmail.com> wrote:


Thanks for your suggestion!

I am selecting random pointers to chase and getting this in almost all of the results:

globals: Environment
declarations: IdentityDictionary
#ActiveWorld -> PasteUpMorph
submorphs: Array
6: PluggableSystemWindow (3168378)
submorphs: Array
3: PluggableTreeMorph (1993854)
scroller: TransformMorph (3408406)
submorphs: Array
3: IndentingListItemMorph (2996756)
complexContents: PointerExplorerWrapper
item: Association
value: Array

... and the last entry in the list is an object that is a subclass of the HWEntity class, like:

22392: HWGround.

Does this mean that my objects are being held onto by user interface objects? My UI elements are no longer being displayed so I don't know how this can be the case.

Thanks again!

Chris